Showing posts with label Advanced Guild Skills. Show all posts
Showing posts with label Advanced Guild Skills. Show all posts

Thursday, March 19, 2015

+160 Insignia Rewards from Guild Battle

Hey guys, for my first guild skill I have taken the +160 insignia reward and for everyone who is enjoying Wartune in a casual way or who is not super active I would suggest the same. This is because I feel insignia is becoming harder to get and recently they also increased for example the Good Luck Charm cost in the Wilds' Shop to 3000 insignia. Also in the past we could do Tower of Kings (NM) relatively easily, but as time is moving forward that is becoming more and more difficult because (a) we have less time (too many activities), so I often skip TOK and (b) the enemies are getting exponentially stronger making it really difficult to complete all the 5 stages, which we could in the past (of course those servers where enemies "undress" have an advantage).

For level 2 the price is double as you can see on the picture below, so I could consider to go for Level 2, but otherwise I want the Insignia, the Honor (again due to lack of time to do Battlegrounds and sometimes I don't manage to kill anyone in BG at all) and the Strength boost. Everything else is secondary or in the case of additional points from the Guild Boss I believe is completely useless ("stealing" from your own guild-mates).


Wednesday, March 11, 2015

New Game Elements in Patch 3.40 Part 4

Hey guys, today they in Patch 3.40 Part 4 in my server and I thought to make this post about all the new things which have popped up in the game. And later, of course, we will follow up with videos and articles about each specific new feature.

Guild Boss / Guild Beast

Guild Boss Drops

  • Golden Holy Water
  • Fang of Fear
  • Crystal Shard

Advanced Guild Skills

These are:
  • 1 more Strength skill (+40 per level)
  • 1 more Defense skill (+40 per level)
  • 1 more Intellect skill (+40 per level)
  • 1 more Endurance skill (+40 per level)
  • Bonus to the experience earned in the Guild Chamber (2% on level 1)
  • Bonus Insignia earnings for Guild Battles (+160 on level 1)
  • Bonus Honor earnings for Guild Battles (+160 on level 1)
  • Bonus to the points earned from Guild Boss (+2% on level 1)

Advanced Guild Shop

In the Advanced Guild Shop there is a new mount: Blazing Lynx

New Astrals: Critical Strike and Summer God

  • Summer God (red): +216 to Critical and Penetration per level; 45,000 astral points if you want to exchange
  • Critical Strike (yellow): +144 to Critical and Penetration per level; 30,000 astral points for exchange

Purgatory Maze

Requires 3 keys to enter (50 balens each). Stay tuned for videos and more posts about this.


Legendary Talents

Knights

  • Laceration: Reduces Death Warrant's Rage consumption by 1 (on level 1). This is actually pretty nice; it helps to spam Death Warrant more.
  • Sword Mastery: Increases Blade Storm's physical damage by 2% (on level 1). Still will be a skill rarely used.
  • Tenacity: Grants Resurrection a 10% chance to purify 1 harmful effect (on level 1). A tiny additional benefit to a useless skill at present. The skill will still be not used.
  • Warlord: Reduces Mars' Will cooldown by 1 second and rage consumption by 1 (on level 1). Nice, but not urgent to have.
  • Reverse Attack: When critically hit, 50% chance to increase attack speed by 55% for 2 turns (on level 1). The best talent from the list - the #1 that must be increased.

Archers

  • Archer's Stance: Increases Blessed Shot's rage returned by 1 (on level 1). A small improvement to a skill I didn't see used much.
  • Swiftness: Reduces Cursed Arrows' CD by 1 second (on level 1). Small improvement, still don't expect a huge change in skill selections due to this.
  • Focused Attack: Increases Annihilating Fury's crit rate by 3% (on level 1). A nice improvement to help get a crit attack after spending all your rage on it, but again, those who don't use this skill will not likely start using it due to this talent.
  • Infiltration: Armor Piercer can cause 22% physical damage to a random additional target. A very nice / interesting power up for the Armor Piercer which is widely used. However, I think this skill is used a lot of the time in solo battles so in those cases there is no additional target to hit.
  • Acute Sting: Increases Soulhunter's Arrow's physical damage by 1% (on level 1). I think this one is the best from the bunch because it is a percentage based benefit.
Mage Skills list and comments - don't have right now. Hopefully Elia will make a post / video about this :)

Mythic Advanced Sylph

Sorry no picture for now as I don't have a gold sylph. You can just check our previous posts on 2nd sylph evolution and our upcoming posts/videos (probably from Elia on this topic). Here are the new mythic advanced sylph skills in the shop, 1000 balens each:


Update: prepared a video also: