Friday, April 18, 2014

Reviewing Patch 2.46 Part 1

Hey guys, since some days have passed after the installation of patch 2.46 part 1 I wanted to post a review on it and give pointers on the various aspects, so here we go:

Level 80 dungeon was added – Nirvana.
The dungeon is nice and I find it more pleasant than Lych NM of which we were sooooo very tired. The new and interesting thing about this dungeon is that there are no crystaloids as in all other dungeons and you find legendary stones even in the Normal difficulty, but you get 3 from one mini-boss in the Normal versus 6 in the Nightmare version.

Most people should also be able to do the NM, but only the 2 mini-bosses and only those parties who have a tank with high HP and a good damage output can complete the NM. The final boss has an attack that hits for 100,000 damage irrelevant of anything, it is exactly and always 100,000, so you would need to have a minimum of 120,000 HP or better to be safe around 150,000 HP as a tank in the front to complete the NM version.

Level 80 Equipment (requires Level 80 Legendary Stones, Shards, and Level 70 Set).
So the 80 set is build upon the 70 set. This is an interesting concept because some people skipped from 50 to 70, so in the future people will not be able to skip from 60 to 80 as the game requires you to go through the collection of the 70 set.

Another twist is that the shards are not sold in the Arena Shop like all other sets, which means that the Insignia becomes useless for everyone who has a complete 70 set.

New quest concept: Lost Treasure.
Lost Treasure quests to make a party and go find a treasure is an interesting concept but is a major mess. The game is not designed to make it easy for people to find or make a party and this system completely bypasses the Hall of Heroes where people can make a room or join existing rooms. There are no rooms or anything facilitating the players making parties and, moreover, the actual finding of the treasure is nice with the map but having to fight useless long battles with those bosses has become already annoying very fast. So I think this should be a a solo quest with a more pleasant treasure finding experience. I say this also because we have so many things to do already in Wartune and this is an additional 15 minutes to 1 hour task depending on the party you have.

Battle Protection System
I feel we will still find out the true power of the Battle Protection system. I am still not sure if this is going to be a major issue or we will simply power play through it. I mean are we really going to think about each individual resistance or we are simply going to focus on making a super powerful sylph and just smash our way through things and I more think the latter. For example I have my 5 star blue Gaia on my Knight and I don't care at all about any Battle Protections I am still going to use her and will only switch to my Iris when healing is required.

Statues of the 3 Class Wars winners visible in the Cloud City.
In short, very nice touch.

Amethyst Mine has been modified: 10 second protection period after battle for all.
This is good of course, but they still fail to see the failure of the Amethyst Mine. It is a no-fun zombie-like activity where most people just cart those 2 carts and done. Not because they enjoy it, but just to get those points and finish the task. Someone needs to re-think the Amethyst Mine concept into a more fun activity rather than what it is. Additionally the lag in Amethyst has increased vastly and this is again due to a poor design. A very easy fix to this, even if temporary could be to give us the eye button also in Amethyst to simply switch off all other players like in the Cloud City.

Ability to do Fishing and Jewel Hunt while Blitzing.
Very nice - should not have been blocked in the first place :)

Group Arena attempts have been decreased to 15 while rewards have been doubled.

Card System has been streamlined.
I am always worried when people use words like "streamlined" for things like this :)
I personally didn't have a problem with the previous design, but perhaps they received tons of complaints. In any case the new design is nice as well, so thumbs up.

Now let's go into things they didn't mention at all:

World Boss Freeze
A, sorry to say, but really criminal implementation of Archers' Deep Freeze to work on the World Boss as well as the Thunderer slow of Mages completely obliterating the already behind class of Knights. This resulted in up to triple more profits for archers versus knights with mages being in the middle. Whoever approved this change clearly does not understand the game mechanics and I hope that not only this will be fixed by either boosting knights or removing this implementation but that there will be a little bit of attention paid to equalizing the classes.

Sylph's AFK works & Tower of King Changes
Sylphs also activate in AFK mode, and use their delphic skills. Sylphs use the highest damaging skills when they have them, and use the lower skills when high damaging ones are on cooldown. IRIS also heals when your hp is around 20% in AFK mode.
A good fix indeed as there was no logic whatsoever why for example AFK mode was ignoring the delphic skills.
However, as another side effect of this the Sylphs also started activating in Plunders and Tower of Kings on the Enemy's side, which created a major issue, however the Holy Seal all of a sudden became allowed and strangely works with a 100% success rate no matter on the HS level.
All this seems totally out of control in the sense that it seems they messed around with the programming and ended up with things they did not even intend to have = poorly done job. But ultimately no major issue for us in these side effects and positives seems to balance with negatives.

So what do you think guys? Let everyone know your thoughts in the comments.

Wednesday, April 16, 2014

1-3 Gem Pack Drop Rates and Gem Types

Hey guys, here see I prepared a report on 1-3 Gem Pack (2 parts), which I know is not the most important box type :) but still for any curious person is nice to know, so here we can see that the Level 1 Gem is dropping at a rate of 71.3% based on a big sample size of 1256 boxes. Then level 2 at exactly 20% and the level 3 at a little bit of a strange number - 8.7%, which means that roughly 1 in 10 gems in this box will be the level 3 gems.

At the bottom part of the picture is the second part of the report where, thanks to Gibbs for the data, 500 of the boxes are broken down to the types of gems. Here actually 500 is not a large sample size which is why there is a variation, but largely they seem to be consistent with the overall rate, so at the bottom you can see similar %s as in the overall 1256 box count.

The report/picture is large so you can zoom in.

Tuesday, April 15, 2014

Level 80 Legendary Stones, Tanks and Battle Rating

Hey guys, it is pretty important in Wartune (and actually same in real life) to have a sense of achieving something and also being happy about the small victories that you have and seeing that all that "work" :P that you have put in gets you somewhere.

Here below a couple of small and big achievements for me today and I use those as an excuse to give some explanations / guides / tips about those things:

First up from our new Level 80 MPD - Nirvana - the reward cards from the end of the dungeon. Actually already an achievement for me was being able to complete the dungeon in the Nightmare difficulty. I did it with the guys from the Guild Russians: Shutnik, AnDrUs and Wizz and I think the most important factor in our victory was the fact that Shutnik had above 150,000 health points which allowed him to survive the 100,000 damage attacks from the final boss. And we also used 2-3 Iris sylphs for always keeping full health going on the party as the final boss can get nasty indeed.

And following that this nice card draw where I got 6 more level 80 legendary stones (this is on top of 6 + 6 level 80 legendary stones from the mini-bosses in the Nightmare version of the dungeon).

The today I got me a mad score on Tank Trails of 19185, well above all others. I actually was not planning on going crazy on the tanks today, but it just happened.

Now the key with tank trails, as you might know, is having as little lag as possible so that you can actually see exactly what is happening and not after the thing has already happened. After that, at least for me, laser of course is super good but also napalm I like. The weapon that stuns your enemy is also nice and super annoying for the enemy, but really the key point is shooting as fast as possible and actually picking up another weapon. Most people try to carefully time their weapon and save, but I go all out and still try to shoot at correct times.

And last but not the least, COSMOS Mage passes 70k BR on Level 59, which is massive (but actually there are even bigger monsters going up to 90k BR for level 59, but those are very very few). Battleground is going super well as I can kill most people without trying hard at all and actually the biggest problem is I physically don't have the time to do the daily maximum, not even close to near it.

You may notice straight away on the picture some areas are still far from even average, still the ring i didn't bother to make legendary and the soul engraving is only 18 and the stables are not high at all, I am still working on guild skills and astrals are not even average, so he can still improve tons.

To give you more tips, especially for those people asking me "is my Battle Rating good enough for my level?" then I give you a simple rule: a solid good BR to have is same as your Level so at level 40 then 40,000 is solid, etc. The vast majority of players will have a BR lower than this guideline, but this is a guideline for you to use. So for level 59 a battle rating of 59,000 would be very solid and I am now surpassing that with a 70,000ish and some, like i said, go as high as 90,000.

Monday, April 14, 2014

Bunch of Lilies Drop Rates (400 boxes)

Hey guys, here we go with the drop rates of the Bunch of Lilies, I opened all the 400 boxes and finally got the Bunny a.k.a. the Jade Rabbit on my Mage's account, who, as you know, has no fear of balens. So anyways, it did take a lot of boxes, ended up costing nearly 16,000 balens for a smallish stat mount, but indeed it is certainly one of, if not the most, cutest mount out there :P

Ok, back to the drop rates, we got of course the very low rate drops of the 100 Soul Crystals, the 100 Mount Training Whips and the lowest, of course, the mount itself.

Then we got some weird stuff happening with 50,000 gold and Runestones being strangely at the same level of around 12.5%-14.8% and then Sepulcrums and Mahra correctly on the same level (but not saying the % is a good one).

And last, but not the least, the monthly event item, the Lily or Lilly, whatever the spelling, is at 53% which is exactly as the expected rate based on previous boxes (~50%).

(If you like this please click Google+ and/or share with people Facebook/Twitter/Game/Guild/Forum, etc)

and if you want to send me data for this specific box send if 100+ boxes and i'll make a version 2 report.

Sunday, April 13, 2014

Super Fast Solo Dungeon Runs

Hey guys, with quests like the one we got tonight to do 3 runs in a Solo Dungeon I wanna share a quick tip especially for those people who have already used up all their stamina and either do not have or do not want to use their saved up stamina potions.

The tip is very simple, since you don't have stamina you can't blitz, but the most first dungeon, the Worg Lair, is actually super quick - there are just 3 mobs of 2 level 2 wolves which die in 1 second from your Templars or Warlocks and then you are already at the boss, a level 7 wolf which is a breeze of a fight as well, so very quickly you can get your 3 solo dungeons done in the above conditions.

Funny Wartune Balenor Jokes

Hey guys, here are some very short Wartune / Balenor jokes - let me know in the comments which one you like the most or put a Wartune joke you heard or created for everyone to laugh (or email me I will add it).

(in no particular order)

God for us in Wartune is simply a level 80, 500k+ Battle Rating Chinese guy

So Jesus went to the dungeon, got killed, then resurrected and now he is famous - we do that every day in Balenor, but nobody cares!

You can do nothing with 2 baby wings, but 2 adult wings can make 1 baby
(I am not sure this one is technically correct :P but maybe it was referring to many months ago that you could buy a couple of wings and get a baby one as a bonus - who remembers? :P)

Every day, up to 3 times per day, prepare for the battle of your lifetime!

A free player said to the casher: "I'll kill you"

Lately, when I'm buying something in real life, I ask to the seller if he knows if there is an event soon.

- I hope i can make it top 100 :) so can get alpaca chicken or maybe piggy :D   
- sounds like you wanna be a farmer when you grow up :) hehehe

Love is like balens - some have a lot of it - others have none.

So, hehe, like i said, say in the comments which one made you laugh the most or which you liked the most and if you know of or can think of another Wartune joke or funny sentence, put it below or email me to add it.

UPDATE: Pan Accident added below:

Choose Lord of Time inside the Spirit Covenant

Hey guys, here I want to share with you some advice on the Spirit Covenant and explain why, if you have to make a choice, then you should choose the Lord of Time.

First of all, if you can afford the Spirit Covenant - that's great. It is a nice comfort item so congrats to you. However, if you want to optimize your balens' spending or have limited amount of money that you want to spend then I recommend selecting the Lord of Time out of the whole thing and the reasoning is as follows:

Power of Healing - nice, sure, but especially better for knights only due to life lost tanking, however, life can also be gotten in a number of ways so not necessarily required to spend money for health potions.

Free Blitz - again, nice, but, you basically have 2 blitzes: (1) Your solo dungeons, which is 8 per day at 5,000 gold each, which is 40,000 gold - not a huge amount and (2) The catacombs, here you will need 100,000 gold, which is a bit more, but again, 140,000 gold in total per day is not massive and one does not really need to spend real money for that.

Bounty Helper - probably the most useful comfort item out there. If you are not holding level then this is very nice to have, however, if you are holding level or if the Bounty experience is no longer critical for you (high talent level) then you might not need this at all.

Warrior's Call - a 10% power up, nice? sure, but critical? not really. You might need it once or twice to push through a very difficult level such as passing as high as you can get in Necropolis or the Catacombs, but it is not critical enough I think to spend money on if your budget is tight. I will also add that even when I had this I either forgot to use it every day or didn't need to use it at all, so I would say 90% of the month I did not activate the power up.

and then last, but not the least, is the one I recommend you to choose, if you are short on money or if you want to optimize your spending - the Lord of Time. This is an immensely useful comfort item which allows you to skip the 2 hour stamina cultivation waiting time and the Fishing waiting times, which are the 2 main reasons for it, but basically it allows you to skip anything that requires waiting. So as you can see on the picture below I activated only this, even though on my mage account I could buy the whole lot.