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Friday, April 17, 2015

Goodies Link Mini Game 18 Apr 2015

Here is a short video, an example of playing Goodies Link mini-game in Wartune:


https://www.youtube.com/watch?v=Ohj_5xU9EM8



Goodies Link Mini Game 18 Apr 2015

Thursday, April 16, 2015

Gold enchantment costs compensation

Hey guys, due to the change in the game in Patch 4.0 that the sylph equipment enchantment will not cost gold then all the people who have spent many millions of gold on this up to this date were given a compensation. With such things we don’t have any control and whatever the devs decide is what we will get. Here is what I got in the mail today:


System mail with sent gold


Here you can see I received 4105 packs of 100k gold, which adds up to 410.5 million gold – a sizable amount. I can’t remember anymore how many millions I had spent on enchantment but it was certainly a lot. However, I am more than satisfied with this compensation, so in this aspect I would say fair job done.


Gold enchantment costs compensation



Gold enchantment costs compensation

Wednesday, April 15, 2015

Elemental Forest Patch 4.0

Elemental Forest is the new dungeon added in Patch 4.0 which requires Class Advancement to be completed. The dungeon has a Normal difficulty and Nightmare.

Elemental Forest Patch 4.0 - dungeon icon

Elemental Forest Patch 4.0 - dungeon

The monsters themselves are already pretty strong so if you have a weak party you might not even pass the monsters let alone the bosses.

This dungeon is a lot smarter than other dungeons and requires smart playing as well as a very high BR party (400k+ BR before Eudaemon or 550k+ BR after Eudaemon).

Boss 1: Water Spirits: Symbiosis: Cylon and Anze


These 2 bosses will fight you at the same time, so for the first time we will have battles vs. 2 bosses at once. More than that, one of them is completely immune to physical damage and the other is completely immune to magical damage:

  • Cylon – Physical Immunity

  • Anze – Magical Immunity
If you kill one boss, the other one will resurrect it, so you can fight forever and always lose. The only way you win is you have to kill both bosses in the same turn, so you have to control that their health goes down equally and strike them dead fast before they can resurrect one another to full health.

Elemental Forest Patch 4.0 - bosses Cylon and Anze

Boss 2: Fire, Wind or Electro


Once you reach boss #2 it will be randomly selected between one of the following:

  • Fire boss Laise

  • Wind boss Raylan

  • Electro boss Barao

Fire Boss


Fire boss Laise puts the chaos rune effect on someone in your party + decreases rage and awakening points. Also has a nasty strong attack.

Elemental Forest Patch 4.0 - boss Laise

Wind Boss


Wind boss Raylan puts the amnesia rune effect on someone in your part + decreases rage and awakening points. Also has a nasty strong attack.

Electro Boss


Electro boss Barao makes damage over time and cannot be dispelled + increases damage with every attack, which also cannot be dispelled.

Elemental Forest Dungeon Rewards


As for rewards, there is always the standard equipment, the equipment items which we recycle for refinement crystals, but basically the main reason for doing this dungeon is to get materials for synthesis of artifacts: Crest and Halidom.

This is an example reward we received from the first bosses:

Elemental Forest Patch 4.0 - reward from boss 1


Elemental Forest Patch 4.0

3 Videos Overview Patch 4.0 New Game Elements

Hey guys, I prepared 3 videos (Part 1 to 3) to show and discuss all the new elements introduced in the Patch 4.0 so check them out and please post in the comments if some small things were missed (for example I forgot to mention the Arena Shop mount Venomous Leopard, so I made a small post for that already).


https://www.youtube.com/watch?v=DmJMVwyNqf0


https://www.youtube.com/watch?v=WNNMQw7OOKs


https://www.youtube.com/watch?v=F8uI0d8_k8E



3 Videos Overview Patch 4.0 New Game Elements

Venomous Leopard Arena Shop

Notice you can now buy a new mount in the Arena Shop – the Venomous Leopard. It has:

  • Mount Strength +500

  • Stats +30

  • Max Attribute level +5

  • and it is a Permanent mount
Venomous Leopard Arena Shop


Venomous Leopard Arena Shop

Tuesday, April 14, 2015

Cosmos Wartune Blog evolves into DolyGames Wartune

Hey everyone! After TONS of work Cosmos Wartune Blog evolves! We launch the all new and awesome DolyGames Wartune Website with all posts moved here! Please vote on the front page poll if you love it – I hope you do! :)
  • I have moved all the 700+ posts from Cosmos Wartune Blog here so everything can be found and enjoyed!

  • A new fresh awesome design!

  • Full menu with lots of categories on top – a lot easier to find exactly what you need!

  • Featured articles attractive slider right on top to display and highlight our Featured posts!

  • Social follow buttons on the homepage and floating on the left side on all other pages!

  • All recent posts right on the front page, easy to find!

  • Subscription to YouTube and most recent Facebook activities on the right side – please like our Facebook Page!

  • Top 10 most popular articles in a stylish design on the right hand side (these are based on number of visitors) – just note at the most beginning they are random as we are just now launching the website!

  • Live Chat brought here same as on Cosmos Wartune Blog – access it on bottom left and chat with other players!

  • At the bottom of the homepage you will find the entire list of Archives, Categories, Tag Cloud with the numbers of articles in each displayed!

  • On the article pages you can easily like and share with friends with the floating buttons on the left!

  • You can leave comments as always with an anti-spam system setup to avoid nonsense!

  • At the bottom of articles you also get related posts – maybe something catches your eye!
For those wondering what will happen with Cosmos Wartune Blog: it will continue existing and everything we post on the new website will be automatically posted on the Cosmos Wartune Blog, but we will not actively participate there anymore.

If you have any other questions please post in the comments below and I will do my best to answer.

There might still be mistakes and formatting issues carried over from Cosmos Wartune Blog but by large everything is working. It took a lot of work and I hope you guys love it!

DolyGames Wartune Website Launch 15 Apr 2015


Cosmos Wartune Blog evolves into DolyGames Wartune

Monday, April 13, 2015

Auction House on Test Servers

(Posted by Krishna - Dolygames Contributor)

Hey guys, in the test servers, I clicked on the Mystery Shop Points to buy some items from my "Profile" but when I did, something we all thought would never be in Western Wartune Servers showed up, the Auction House.


Auction House FAQ:

Buy Item Section:


As you can see, the Auction House looks a bit nonfunctional but many players in test servers are indeed using it. Maybe this a just a bug that got in by the new patch or maybe it will be removed and added again soon. I am just assuming this because the text in the Auction House is a bit blurry which needs work on. Only Balens can be used to buy items from others.

Sell Item Section:

The auction fee isn't that much but as I said above, the Devs might be still working on this system.

























Sell Section:

I don't get the difference between "Sell Item" and "Sell". As you can see in the image below, it seems like you can only sell unbound sylph seals.

























My Bid Section:
























The Auction House, the Auction System, have the potential to change the dynamics of the game profoundly. It will all depend to how many un-bound items we will be able to get and sell in the Auction house, but one thing is for certain, which is that even free players might now be able to get their hands on a good amount of balens.
Hope you guys enjoyed this info and comment your opinion on the "Auction System" below.

Sunday, April 12, 2015

Third CSGB is coming with Blue Crystaloid

(Posted by Krishna - DolyGames Contributor)

Hey guys, in the test server, the third Cross Server Guild Battle has appeared but registration has not appeared which probably means that once all servers get the new patch, CSGB will be launched again (April/May 2015).




We've had CSGB twice and in each CSGB, a new mount replaced the old one in the reward shop but this time, the Snow Yak Mount is still there. The items in the CSGB Reward Shop have not changed but a new item, called "Blue Crystaloid" which is used to enchant the Eudaemons (Guardian) Equipment has been added. These will be useful in the future so make sure to hoard some of these!


Good Luck to everyone out there and lets cross our fingers in hope that there will be no more black screens, glitches, bugs, etc, in these upcoming third Cross Server Guild Battle!

Saturday, April 11, 2015

Joke Hat 10,000 gold Trick

Hey guys, always be careful with events they are setting up. For example in the most recent Lollipop Exchange / Joke Hat event you have the possibility to exchange the Joke Hat for 10,000 gold. However, if you check you will see that the price of the Joke Hat item is also 10,000 gold, so it has no meaning whatsoever to use the Exchange. So don’t bother exchanging for 10k gold, you can sell for the same price at the time that you choose yourself.


Tuesday, April 7, 2015

Kids/Guardian Skills - All Classes

(Posted by Krishna - Dolygames Contributor)

Hey guys, in this post I will explain all of the Kids Skills and how to learn them. Enjoy! Big thanks to Exl for sharing the Archer Skills (I had Knight/Mage and could not get any more kids since I was not married).

Introduction:

Each Class has 8 Regular Skills and 19 Passive Skills. 15 Skills of the 19 are the same for all Classes while the other 4 are special passives for each class.

The Passive Skills of All Classes:

Rage Adept:

Level One: Player's rage limit +10.
Max Level: 3 + 2 Advanced Kid Skill Levels



Awakening Master:

Level One: Slows down the player's awakening point decrease rate by 10 points.
Max Level: 3



Chaos Resistance :

Level One: 5% increase to both the child and the player's chances of resisting the chaos effect.
Max Level: 3


Amnesia Resistance:

Level One: 5% increase to both the child and the player's chances of resisting the amnesia effect.
Max Level: 3


Physical Attack Bonus:

Level One: Child's physical damage +3000.
Max Level: 3



Physical Defense Bonus:

Level One: Child's physical defense +3000.
Max Level: 3



Magic Attack Bonus:

Level One: Child's magic damage +3000.
Max Level: 3



Magic Defense Bonus:

Level One: Child's magic defense +3000.
Max Level: 3




Life Bonus:

Level One: Child's health +12000.
Max Level: 3



Physical Defense Conversion:

Level One: When active, the child's physical defense is increased by 4% of the player's defense.
Max Level: 3


Magic Defense Conversion:

Level One: When active, the child's magic defense is increased by 4% of the player's defense.
Max Level: 3


Life Conversion:

Level One: When active, the child's health is increased by 4% of the player's.
Max Level: 3



Critical Bonus:

Level One: Child's crit +3000.
Max Level: 3



Block Bonus:

Level One: Child's block +2,000.
Max Level: 3 + 2 Advanced Skills



Penetration Bonus:

Level One: Child's penetration +2,000.
Max Level: 3 + 2 Advanced Skills



Mage Passive Skills:

Damage Shift:

Level One: Received damage has 2% chance of shifting to the player instead.
Max Level: 3 + 2 Advanced Skills



Magic Attack Conversion:

Level One: When active, the child's magic attack is increased by 4% of the player's attack.
Max Level: 3 + 2 Advanced Skills


Magic Adept:

Level One: Healing ability increased by 4%, magic defense increased by 2%.
Max Level: 3 + 2 Advanced Skills



Mana Master:

Level One: Magic damage boost of 3%.
Max Level: 3 + 2 Advanced Skills



Mage Skill Active:

The Mage Kid Skills are basically same as our players but seems to be better.

Lightning Bolt - [Random Single Target]:

Cooldown: 5 seconds
Level One: Deals 102% + 15 magic damage to a random enemy target.
Max Level 3 + 2 Advanced Skills


Rain of Fire - [All]:

Cooldown: 10 seconds
Level One: Deals 85% magic damage to all enemies.
Max Level 3 + 2 Advanced Skills


Damnation - [All]:

Cooldown: 45 seconds
Level One: Deals 2000 magic damage to all enemies and causes targets to receive 3% more damage for 5 rounds.
Max Level 3 + 2 Advanced Skills

Thunderer - [Random Single Target]:

Cooldown: 30 seconds
Level One: Deals 220% + 120 magic damage to a random enemy, 50% chance to lower their casting speed by 100% for 2 rounds.
Max Level 3 + 2 Advanced Skills


Restoration - [Target with Lowest Health]:

Cooldown: 15 seconds
Level One: Restores health equivalent to 50% of magic damage for the ally with the lowest percentage of HP.
Max Level 3 + 2 Advanced Skills

Suntoria - [All]:

Cooldown: 45 seconds
Level One: Allows all members of the team to regenerate 3% of max health with every action, lasts 5 rounds.
Max Level 3 + 2 Advanced Skills

Blessed Light - [All]:

Cooldown: 60 seconds
Level One: Heals the entire team for the equivalent of 50% of magic damage.
Max Level 3 + 2 Advanced Skills


Archer Skill Passive:


PATK Conversion: 

Level One: While active, the child receives PATK equal to 4% of the parent's main attack.
Max Level 3 + 2 Advanced Skills


Eye of the Eagle: 

Level One: Critical damage increased by 8%.
Max Level 3 + 2 Advanced Skills



Critical Return: 

Returns 4000 HP to oneself after a crit, triggers a maximum of once every 5 rounds.
Max Level 3 + 2 Advanced Skills



Crit Conversion:

Level One: While active, the child receives 4% of the parent's crit stat.
Max level 3 + 2 Advanced Skills



Archer Skills Active:

Arrow Strike - [Random Single Target]:

Cooldown: 5 seconds
Level One: Deals 80% + 15 physical damage to a random enemy target, crit rate increased by 20%.
Max Level 3 + 2 Advanced Levels


Multi-Shot - [Randomly Targets Twice]:

Cooldown: 5 seconds
Level One: Randomly attacks twice with each attack dealing 120% + 50 physical damage, crit rate increased by 100%.
Max Level 3 + 2 Advanced Levels


Bloodthirsty Strike - [Front Row Single Target]:

Cooldown: 45 seconds
Level One: Deals 108% physical damage to an enemy in the front row, regenerates own health by 40% of the damage dealt, crit rate increased by 30%.
Max Level 3 + 2 Advanced Levels


Deep Freeze - [Back Row Single Target]:

Cooldown: 30 seconds
Level One: Deals 162% + 130 physical damage to an enemy in the back row, decreases their casting speed by 100%, lasts 2 rounds.
Max Level 3 + 2 Advanced Skills

Lunatic Fire - [All]:

Cooldown: 20 seconds
Deals 95% physical damage to all enemies, crit rate increased by 20%.
Max Level 3 + 2 Advanced Skills


Incendiary Shot - [Random Single Target]:

Cooldown: 45 seconds
Level One: Deals 195% + 350 physical damage to a random single target, and all targets in the same row and column will receive 50% of the damage dealt. Also, targets that are under skill effects have their damage decreased by 30% for 3 rounds.
Max Level 3 + 2 Advanced Skills

Armor Pierce - [Back Row Single Target]:

Cooldown: 15 seconds
Level One: Deals 195% + 350 physical damage to a back row target, lowers their physical defense by 10%, lasts 3 rounds.
Max Level 3 + 2 Advanced Skills

Delphic - Chaotic Meteor - [Random 2 to 4 Targets]:

Level One: Deals 180% + 1000 physical damage to 2 to 4 random targets.
Max Level 3 + 2 Advanced Skills



Knight Skills Passive:

Carry Damage:

Level One: Child has a 2% chance of taking damage in place of the parent.
Max Level 3 + 2 Advanced Skills



PATK Conversion:

Level One: While active, the child's PATK is increased by 4% of the parent's main attack.
Max Level 3 + 2 Advanced Skills



God's Gift:

Heals received are 6% more effective.
Max Level 3 + 2 Advanced Skills



Toughen:

Level One: Received damage decreased by 1%, chance of receiving crit reduced by 2%.
Max Level 3 + 2 Advanced Skills


Knight Skills Active:

Slasher - [Front Row Single Target]:

Cooldown: 5 seconds
Level 1
Deals 102% + 15 physical damage to an enemy in the front row.
Max Level 3 + 2 Advanced Skills


Ultimate Slasher - [Lowest Health Target]:

Cooldown: 5 seconds
Level One: Deals 120% + 50 physical damage to the target with the lowest percentage of health.
Max Level 3 + 2 Advanced Levels


Interception - [Prioritizes Players]:

Cooldown: 60 seconds
Level One: Deals 2,000 physical damage to a random enemy, reduces their rage by 10, prioritizes players.
Max Level 3 + 2 Advanced Skills


Whirlwind - [All]:

Cooldown: 45 seconds
Deals 85% physical damage to all enemies.
Max Level: 3 + Advanced Skills


Agoran Shield - [Self]:

Cooldown: 60 seconds
Level One: Creates a shield that will absorb up to 5% of maximum HP, lasts 3 rounds.
Max Level + 2 Advanced Skills


Apollo's Shield - [All]:

Cooldown: 60 seconds
Level One: The entire team takes 10% less damage, lasts 3 rounds.
Level 3 + 2 Advanced Skills


Delphic - Titan's Wrath - [Front Row Single Target]:

Level One: Deals 240% + 250 physical damage to an enemy in the front row.
Max Level: 3 + 2 Advanced Skills



Mars' Will - [All]:

Cooldown: 90 seconds
Level One: The entire team shares damage, lasts 1 round.
Max Level: 3 + 2 Advanced Skills


How to get/activate Kids Archer/Mage/Knight Skills?

There are a total of three different chests which are Mage Skill Chest, Knight Skill Chest, and Archer Skill Chest. One chest gives one Skill Book only. Each skill chest has both, Active Skill books and Passive Skill books of that Class. The Skill Chest can be bought from the Shop which costs 10 Balenss/Unbound Balens. The skill books you get are random. If you get a new skill book that you don't already have activated, you can active it by going in the Skill Panel and click the green button next to the skill you want to activate.
  • Red Button = Activated and can be upgraded
  • Green Button = Can be activated

Knight Kid Skill Chest:

Open to receive a random knight class kid skill book.

Archer Kid Skill Chest:

Open to receive a random archer class kid skill book.

Mage Kid Skill Chest:

Open to receive a random mage class kid child skill book.

How to activate Passive Skills?

To learn the 15 passive skills that all classes share, you need to buy one of the following Passive Skill Chest which costs 10 Balens/Bound Balens each as well.  Just like the Class Skill Chests, the skill books are random and can be activated in the same method as you do with the Class Skills.

Passive Skill Chest One:

Open to receive a random common use child skill book out of the following: Rage Adept, Awakening Master, Chaos Resistance, Amnesia Resistance, PATK Bonus, PDEF Bonus, MATK Bonus, MDEF Bonus, HP Bonus.

Passive Skill Chest Two:

Open to receive a random common use child skill book out of the following: PDEF Conversion, MDEF Conversion, HP Conversion, Crit Bonus, Block Bonus, Penetration Bonus.

Leveling up your Skills:

To level up a certain skill, you need the same Skill Book for it, So if I wanted to level up my Magic Defense Conversion Skill, I would need a certain number of Magic Defense Conversion Skill Books. The upgrade bar is located right next to the skill as shown below.
  • Level 1 to 2 Requires 10 Skill Books
  • Level 2 to 3 Requires 40 Skill Books
  • Level 3 to Advanced Kids Skills Level One requires 160 Skill Books

Advanced Kids Skills:

Once you level up your level 3 skill, you are introduced to Advanced Kids Skills. Nothing special about this. Stats only increase of that skill and different material is required which is called "Book of Wisdom". The Book of Wisdom can be found in the shop also for 10 Balens/Bound Balens.


  • Advanced Kids Skill Level 1 to 2 requires 200 Book of Wisdom.

Estimate for Leveling up Skills + Conclusion:

10 Balens per Book of Wisdom/Skill Chest sounds very cheap but in the long term, it's a pain in the ass especially if your a non-casher. Now if you are a casher, $350 will get you to max out ALL of your Kids Skills. Here is a caluction of how much Balens you need for Skills:
  • 19,650 Balens for all of the 15 Passive Skills
  • 24,890 Balens for all of the Passive Skills
  • 35,370 Balens for all Passive Skills + all Active Skills
Now these are just estimates and drops of Skills Books may vary but as I said above, $350-400 should be enough to max out all of your kids skills. The thing I like about this is that Kids Skills is a great way to invest your Balens in as it gives good battle rating from Passives and stronger active skills. If you start saving up your Balens/Bound Balens, you will be happy with the outcome of Kids Skills. I usually get around 2k Balens per month (Cloud Adventure + Dimensions + Check IN Rewards).

Hope you guys liked this info on Kids Skills and comment below if these skills affected your choice of selecting a different class. If you have any questions, drop the down below.