Showing posts with label new patch. Show all posts
Showing posts with label new patch. Show all posts

Wednesday, March 11, 2015

New Game Elements in Patch 3.40 Part 4

Hey guys, today they in Patch 3.40 Part 4 in my server and I thought to make this post about all the new things which have popped up in the game. And later, of course, we will follow up with videos and articles about each specific new feature.

Guild Boss / Guild Beast

Guild Boss Drops

  • Golden Holy Water
  • Fang of Fear
  • Crystal Shard

Advanced Guild Skills

These are:
  • 1 more Strength skill (+40 per level)
  • 1 more Defense skill (+40 per level)
  • 1 more Intellect skill (+40 per level)
  • 1 more Endurance skill (+40 per level)
  • Bonus to the experience earned in the Guild Chamber (2% on level 1)
  • Bonus Insignia earnings for Guild Battles (+160 on level 1)
  • Bonus Honor earnings for Guild Battles (+160 on level 1)
  • Bonus to the points earned from Guild Boss (+2% on level 1)

Advanced Guild Shop

In the Advanced Guild Shop there is a new mount: Blazing Lynx

New Astrals: Critical Strike and Summer God

  • Summer God (red): +216 to Critical and Penetration per level; 45,000 astral points if you want to exchange
  • Critical Strike (yellow): +144 to Critical and Penetration per level; 30,000 astral points for exchange

Purgatory Maze

Requires 3 keys to enter (50 balens each). Stay tuned for videos and more posts about this.


Legendary Talents

Knights

  • Laceration: Reduces Death Warrant's Rage consumption by 1 (on level 1). This is actually pretty nice; it helps to spam Death Warrant more.
  • Sword Mastery: Increases Blade Storm's physical damage by 2% (on level 1). Still will be a skill rarely used.
  • Tenacity: Grants Resurrection a 10% chance to purify 1 harmful effect (on level 1). A tiny additional benefit to a useless skill at present. The skill will still be not used.
  • Warlord: Reduces Mars' Will cooldown by 1 second and rage consumption by 1 (on level 1). Nice, but not urgent to have.
  • Reverse Attack: When critically hit, 50% chance to increase attack speed by 55% for 2 turns (on level 1). The best talent from the list - the #1 that must be increased.

Archers

  • Archer's Stance: Increases Blessed Shot's rage returned by 1 (on level 1). A small improvement to a skill I didn't see used much.
  • Swiftness: Reduces Cursed Arrows' CD by 1 second (on level 1). Small improvement, still don't expect a huge change in skill selections due to this.
  • Focused Attack: Increases Annihilating Fury's crit rate by 3% (on level 1). A nice improvement to help get a crit attack after spending all your rage on it, but again, those who don't use this skill will not likely start using it due to this talent.
  • Infiltration: Armor Piercer can cause 22% physical damage to a random additional target. A very nice / interesting power up for the Armor Piercer which is widely used. However, I think this skill is used a lot of the time in solo battles so in those cases there is no additional target to hit.
  • Acute Sting: Increases Soulhunter's Arrow's physical damage by 1% (on level 1). I think this one is the best from the bunch because it is a percentage based benefit.
Mage Skills list and comments - don't have right now. Hopefully Elia will make a post / video about this :)

Mythic Advanced Sylph

Sorry no picture for now as I don't have a gold sylph. You can just check our previous posts on 2nd sylph evolution and our upcoming posts/videos (probably from Elia on this topic). Here are the new mythic advanced sylph skills in the shop, 1000 balens each:


Update: prepared a video also:

Wednesday, March 4, 2015

Sylph Red Equipment Stats and Requirements

(Posted by Krishna - DolyGames Contributor)

Hey guys, Chinese Wartune just got the Red Sylph Equipment a few weeks ago. Hope you guys enjoy this info!

Sylph Red Equipment Requirements: 

  • Orange Sylph Equipment piece enchanted to the maximum
  • 200 x Praise of God (material for upgrading orange sylph equipment) per piece
Praise of God:


The requirements do sound short and easy but once we get the patch you will see that it will be hard to upgrade to Red Sylph Equipment if your a free player. It seems like Chinese Wartune made the Praise of God for cashers only. The only way / place to get the Praise of God is in the big spender and recharge events. I surely hope that, at least after some time, it will be available for free players as well.

Sylph Equipment Stats Per Piece:

Once you upgrade to red equipment, the number of Golden Holy Water needed to refine, Magical Moonlight / Glint of Magic required to enchant and sockets remain unchanged.

Band of Emptiness Belt:

PDEF: 900 + 8,156 from Enchantment
MDEF: 900 + 8,156 from Enchantment
The Orange Sylph Equipment gives 750 + 4,005 PDEF/MDEF from Enchantment.

Ring of Order Earring:

HP: 900 + 8,156 from Enchantment
The Orange Sylph Equipment gives 750 + 4,005 HP from Enchantment.


Orb of Chaos Earring:

HP: 900 + 8,156 from Enchantment
The Orange Sylph Equipment gives 750 + 4,005 HP from Enchantment.


Talisman of Life Accessory:

HP: 900 + 8,156 from Enchantment
The Orange Sylph Equipment gives 750 + 4,005 HP from Enchantment.


Chain of Elements Accessory:

HP: 900 + 8,156 from Enchantment
The Orange Sylph Equipment gives 750 + 4,005 HP from Enchantment.


Cane of Vigor Artifact:

PATK: 900 + 8,156 from Enchantment
MATK: 900 + 8,156 from Enchantment
Orange Sylph Equipment gives 750 + 4,005 PATK/MATK from Enchantment.

Conclusion:

Once we get this new patch, even me, as a mild casher, won't look forward to this since Chinese Wartune made Red Sylph Equipment a hard casher thing and it would take several months to gather the "Praise of God" from events if they offer those in our servers. Don't get your hope downs though; English Servers might make it easier for free players and mild cashers and in any case, sooner or later, free players will be able to get the items.

Friday, February 20, 2015

Level 80 Red Equipment Guide

(Posted by Krishna - DolyGames Contributor)

Hey guys, months ago Chinese Wartune received the new Level 80 Red Equipment which gives huge Battle Rating but takes lot's of time to make.

Preview of Red Equipment:

Here is a preview of what the red equipment looks like for each class.

Knight Equipment:

Archer Equipment:

Mage Equipment:

Items required to make a red equipment piece:

  • 15 Million Gold to Synthesize per piece.
  • Class Level 8 (Dragon Sword Master, Dragon Bow Master, Dragon Soul Warlock)
  • Holy Cast Level 2 and Grade Level 2 per piece 
  • x300 Titan Stone 
  • x300 Steel Titan Fragment
  • Level 80 Piece enchanted max
Titan Stone :

Steel Titan Fragment:

You need x300 Titan Stone and Steel Titan Fragment per piece which can acquired in the "Narrendra Dungeon" which unlocks once you reach Class Level 8. After turning your piece into red, the enchants, refinement and sockets resets.





"Narrendra Dungeon"

Requirements:

  • Class Level 8
  • Each player at least 1 Million Battle Rating to pass the dungeon.
  • x8 Players (4 Per Team)

Rewards:

  • Titan Stones
  • Steel Titan Fragments
  • Gold 6 Million +
  • EXP 10 Million +
  • Vulcan Anvil (Required material for Red Equipment Holy Cast)
  • Vulcan Pliers (Required material for Red Equipment Holy Cast)
The total amount of Titan Stones and Steel Titan Fragments you get per day is random as the drops can be low or high. The lowest I got up to now is x10 Titan Stones/Steel Titan Fragments and highest x20ish

The Dungeon:

Once you reach Class level 8, you unlock this dungeon which is possibly the last dungeon in Chinese Wartune up to now. The reason why you need 700k to 1 Million Battle Rating players is because the dungeon monsters are hard themselves. This battle rating may sound crazy but the patch that comes before 4.0, will give you that good battle rating. Even me, a 350k Battle Rating could not get the slightest damage to the first monster. Unlike regular dungeons, this dungeon is divided into 4 maps which has it's own BOSSes and monsters. Up to eight players are allowed in the dungeon. The eight players will be divided evenly into two teams which will be explained below.

Map 1: Black Dust Mountains

Intro: In this map, there is a monster territory and BOSS territory. You have to clear all of the monsters in order to attack the BOSSes!

Monster: Each Monster has random buffs which can effect the players battle. Once all of the monsters are defeated, you can enter the BOSS territory.

BOSS: There are two BOSSes, one of the BOSS does physical damage while the other does magical damage. The BOSSes switch their battle team every 10 rounds. If one team dies, the team has to re-challenge the BOSS which kind of sucks since the BOSSes HP resets. Both of the BOSSes must be defeated in the same round, otherwise the BOSS that dies will respawn.

Map 2/Map 3: Tunnel of Remains

Intro: The two teams will each receive either the second or third map after clearing the first map. The second map is Ice Zone and the third map is Flame Zone.

Monster: In the Ice Zone, the monsters will cast a freezing effect on players during battle. In the Flame Zone, the monsters will cast a burning effect on players during battle (HP Decrease 25-50%).

BOSS: Before attacking the BOSS, both of the teams have to clear all of the monsters. There are two BOSSes, the Flame BOSS and the Ice BOSS but this time, the BOSSes do not switch teams since the teams are in different maps. The team that defeats a BOSS will receive a victory and will be taken out of the battle. The finished team will have to wait on the other team that is battling the BOSS before entering the next map.

Map 4: Ruined Hall

Intro: Both teams will have have a different respawn area and different monster territory.

Monster: The monsters in this dungeon are random meaning their could be monsters from Map 1 in this Map. Both teams must clear their monsters to arrive to the BOSS area.

BOSS: You know how the Dragon Invasion BOSS resets it's HP once all the players die? Same logic in this BOSS except that there are two teams attacking. If a player dies, he or she can respawn and continue attacking but if the entire team dies then it is not possible to fight the BOSS anymore and the victory will depend on the performance of the other team.

Credits: 7Road/Chinese Wartune

Holy Cast for Red Equipment:

Once you upgrade you equipment to red, you can go further in Holy Casting which is called Advanced Holy Casting. For the orange equipment, you can see that the holy casting is in orange while in the red equipment, it is red. If your Holy Cast level for orange equipment is low, once you switch to red equipment, you have to start from that level. The two items required for Holy Casting Red Equipment are Vulcan Pliers and Vulcan Anvils which can be obtained from the Narrendra Dungeon mainly which is a good thing since you can't get Vulcan Stove/Hammers from dungeons. You can get around 3-5 Vulcan Pliers/Anvil per day. Per Holy Cast it costs x3 Vulcan Anvil and x3 Vulcan Pliers.

Vulcan Anvil:

Vulcan Pliers:

Where else can I get Titan Stones/Fragments/Vulcan Pliers/Anvil?

Some of the other sources to get these items besides Narrendra is Titan War, Glory Shop, Mystery Shop and some small hot events like Group Purchase.

Class Wars Shop:

  • x1 Titan Stone for x10 Glory Crystals
  • x1 Steel Titan Fragment for x10 Glory Crystals
  • x1 Vulcan Pliers for x10 Glory Crystals
  • x1 Vulcan Anvil for x30 Glory Crystals

Titan Wars Shop:

  • x1 Titan Stone for x10 Titan Crystals
  • x1 Steel Titan Fragment for x10 Titan Crystals
  • x1 Vulcan Pliers for x10 Titan Crystals
  • x1 Vulcan Anvil for x30 Titan Crystals

Mystery Shop:

Titan Stones are the only thing I saw that was available in Mystery shop but others may/may not be there. One Titan Stones Pack costs 500 Balens/Bound Balens which has x100 Titan Stones.


Short Calculations:

  • 2,400 Titan Stones in total for all 8 Pieces.
  • 2,400 Steel Titan Fragments in total for all 8 Pieces.
  • 3,640,186,080 Gold to Enchant all 8 Pieces (Nearly 455 Million Gold per piece.) 
  • One month maximum to gather x300 Steel Titan Fragments and Titan Stones from Narrendra Dungeon. 
  • 16 Socketing Rods to unlock all sockets in all 8 Pieces of Equipment (2 Sockets are already open).
Here is an estimation of gold required to enchant red equipment per level. If the image is too small, click on the image for a larger resolution.


Refining your Level 80 Equipment:

To refine you Level 80 Red Equipment, you do not need any other special refinement crystals which means you can still use the Level 80-89 Refinement Crystals, so save them up.


Level 80 Archer Red Equipment Stats Per Piece:

Ruler of Supreme Hell Helmet:

PDEF: 542 (The Orange Equipment has 452 PDEF)
MDEF: 542 (The Orange Equipment has 452 MDEF)
Damage Dealt +500


Ruler of Supreme Hell Brooch:

HP: 2,140 (The Orange Equipment has 1,783 HP)
Damage Dealt +500


Ruler of Supreme Hell Armor:

PDEF: 674 (The Orange Equipment has 562 PDEF)
MDEF: 674 (The Orange Equipment has 562 MDEF)
Damage dealt +500

Ruler of Supreme Hell Crossbow:

PATK: 926 (The Orange Equipment has 772 PATK)
+10 bonus rage points following each action.


Destruction of Supreme Hell Ring:

HP: 1,237 (The Orange Equipment has 1,031 HP)
Chance to reduce rage consumption of a skill by 50%


Sanction of Supreme Hell Ring

HP: 1,237 (The Orange Equipment has 1,031 HP)
Ignores an enemy's 1,000 PDEF points.


Profound Ruler's Callousness Jewel:

PATK: 552 (The Orange Equipment has 460 PATK)
Crit damage received reduced by 10%, not applied when battling players.


Profound Ruler's Bloodlust Jewel:

PATK: 552 (The Orange Equipment has 460 PATK)
Ignores an enemy's 1,000 PDEF points.


Level 80 Mage Red Equipment Stats Per Piece:

Pontiff of the Transcendent Hat:

PDEF: 542 (The Orange Equipment has 452 PDEF)
MDEF: 542 (The Orange Equipment has 452 MDEF)
Damage Dealt +500

Pontiff of the Transcendent Abyss Soul Brooch:

HP: 2,140 (The Orange Equipment has 1,783 HP)
Damage Dealt +500


Pontiff of the Transcendent Abyss Soul Robe:

PDEF: 402 (The Orange Equipment has 335 PDEF)
MDEF: 958 (The Orange Equipment has 798 MDEF)
Damage dealt +500

Pontiff of the Transcendent Abyss Staff:

MATK: 926 (The Orange Equipment has 772 MATK)
+10 bonus rage points following each action.


Domination of the Transcendent Abyss Ring:

HP: 1,237 (The Orange Equipment has 1,031 HP)
Ignores an enemy's 1,000 PDEF points.

Darkness of the Transcendent Abyss Ring:

HP: 1,237 (The Orange Equipment has 1,031 HP)
Chance to reduce rage consumption of a skill by 50%


Transcendent Pontiff's Authority Jewel:

MATK: 552 (The Orange Equipment has 460 MATK)
Crit damage received reduced by 10%, not applied when battling players.

Transcendent Radiance Authority Jewel:

MATK: 552 (The Orange Equipment has 460 MATK)
Ignores an enemy's 1,000 PDEF points.


Level 80 Knight Red Equipment Stats Per Piece:

Extraordinary Holy King's Helmet:

PDEF: 542 (The Orange Equipment has 452 PDEF)
MDEF: 542 (The Orange Equipment has 452 MDEF)
Damage Dealt +500

Extraordinary Holy King's Soul Brooch:

HP: 2,140 (The Orange Equipment has 1,783 HP)
Damage Dealt +500


Extraordinary Holy King's Armor:

PDEF: 402 (The Orange Equipment has 335 PDEF)
MDEF: 958 (The Orange Equipment has 798 MDEF)
Damage dealt +500

Extraordinary Holy King's Sword:

PATK: 926 (The Orange Equipment has 772 PATK)
+10 bonus rage points following each action.



Extraordinary Holy Judgement Ring:

HP: 1,237 (The Orange Equipment has 1,031 HP)
Ignores an enemy's 1,000 PDEF points.



Extraordinary Holy Light Ring:

HP: 1,237 (The Orange Equipment has 1,031 HP)
Chance to reduce rage consumption of a skill by 50%



Extraordinary King's Arrogance Jewel:

PATK: 552 (The Orange Equipment has 460 PATK)
Crit damage received reduced by 10%, not applied when battling players.



Extraordinary King's Will Jewel


PATK: 552 (The Orange Equipment has 460 PATK)
Crit damage received reduced by 10%, not applied when battling players.



Conclusion:


The Level 80 Red Equipment is really awesome in terms of Stats. Although it will take months to craft the red equipment, what fun will it be to not have a goal in Wartune? Many people might complain how this is casher set which is sometimes true and false. True that cashers can complete the red equipment fast, cash to holy forge their marvelous red equipment which will probably happen but it is also false because with patience, you can get the same equipment after a period of time. As people say, "Patience is a Virtue". Hope you guys enjoyed this article and comment below or ask any questions on the red equipment.