Hey guys, here sharing with you the picture of the Hades' Lion, which is the mount you get at level 7 of Stables. Surely most people will never reach this and so it is nice to see it :)
People generally get very high level stables by paying cash / balens to level up and for non-cashers it is not really possible to do this as the mount training whips are pretty hard to come by and the quantity required to get to anything like level 7 in the stables in Wartune is simply out of the question for most people.
I also want to say special thanks to Miguel for emailing me this information so I can share it with you guys.
Note that the Strength and all other statistics are not for the mount alone but for all the mounts owned by this player.
Sunday, September 8, 2013
Thursday, September 5, 2013
200k BR TOP Wartune People!!!
Hey guys, check it out total madness 200k Battle Rating people in the China servers! I don't speak the language and pity I don't have their statistics (and in English) but still I want to share what they look like and their BR! Enjoy! I think they are all knights...
Thanks to Filimon for emailing me about these guys.
Also notice I put at the bottom a teaser about our future town map in Wartune :)
Thanks to Filimon for emailing me about these guys.
Also notice I put at the bottom a teaser about our future town map in Wartune :)
Vlameni - Half 70 Legendary Set Done - Server 3 Kongregate
(Posted on behalf of Vlameni)
Hello all, this is Vlameni, The Sweetheart from Kongregate server 3 Europe.
In this game anyone can play as they feel like, as to achieve the most fun out of it!
Well, my fun was to skip equipment set 60 pve and go straight from 55 to 70!
So far, I haven't seen anyone else who skipped 50 or 60 sets but my Battle Rating and my daily team were already high enough to skip it.
so that means that for a long time still, even when Apollo gear comes out, i will be the only one with this outfit (^_^)
Play as you enjoy is my tip: Don't forget this is a game and while you play, don't forget to have fun (^_^)
Hello all, this is Vlameni, The Sweetheart from Kongregate server 3 Europe.
In this game anyone can play as they feel like, as to achieve the most fun out of it!
Well, my fun was to skip equipment set 60 pve and go straight from 55 to 70!
So far, I haven't seen anyone else who skipped 50 or 60 sets but my Battle Rating and my daily team were already high enough to skip it.
Sharing my thoughts about it:
Well, it has advantages and disadvantages!Main disadvantage is:
Kill fast, or die from rage shortage!What I love about it:
70 gear is only superior to 60 legendary when it is complete and also legendary,so that means that for a long time still, even when Apollo gear comes out, i will be the only one with this outfit (^_^)
Play as you enjoy is my tip: Don't forget this is a game and while you play, don't forget to have fun (^_^)
Wednesday, September 4, 2013
COSMOS's Illustration of Wartune September 2013 Events
Hey guys, as events are very important in Wartune especially for free players or non-cashers to get special items I have made the below illustration of the Wartune September 2013 events and the rewards that you can get in it, i.e. the special items: Fate Scraps and Wishing Scraps, so check it out below and make good planning so that you benefit the most.
And if you see any mistakes just let me know and I will correct, but hopefully there are no mistakes :)
(click on the September 2013 Wartune Event picture to enlarge)
And if you see any mistakes just let me know and I will correct, but hopefully there are no mistakes :)
(click on the September 2013 Wartune Event picture to enlarge)
Fate
Scrap Exchange
Duration:
9/6 – 9/29 23:59:59 (Server Time)
Fate
Scrap x1 can be exchanged for Gold Chest x25
Fate
Scrap x2 can be exchanged for Fashion Shard x1
Fate
Scrap x15 can be exchanged for Good Luck Charm x1
Fate
Scrap x40 can be exchanged for Exotic Charm x1
Fate
Scrap x50 can be exchanged for Exotic Addict x1
Fate
Scrap x60 can be exchanged for Exotic Star x1
Wishing
Scrap Exchange
Duration:
9/20 – 10/7 23:59:59 (Server Time)
Wishing
Scrap x1 can be exchanged for Gold Chest 50
Wishing
Scrap x100 can be exchanged for Gentle Beast Card x1
Wishing
Scrap x160 can be exchanged for Razor Dragon Card x1
Wishing
Scrap x160 can be exchanged for Phantom Yeti x1, Mount Training Whip x20
Mount
Card – Phantom Yeti
Used to summon a unique mount – Phantom Yeti.
Phantom
Yeti
The guardian of an everlasting land of ice, he
is a loyal companion to one and only one master… he may be able to predict the
future.
Attributes: +20, Attributes Max Level: +10
Mount
Card – Razor Dragon
Used to summon a unique mount – Razor Dragon
Razor
Dragon
Often used by only a select number of
Dragonriders, this beast is difficult to tame and does not willingly submit to
a master.
Attributes: +30, Attributes Max Level: +10
Mount
Card – Gentle Beast
Used to summon a special elephant mount –
Gentle Beast
Gentle
Beast
An exotic creature known to symbolize
hope and happiness in many cultures.
Attributes: +20, Attributes Max Level: +10
Drop Rates Guild Altar Blessing
Hi All,
My name is Matt, I play the level 63 Archer Shalima on the Kabam server S15, and I'm a new poster on this blog. But lets not talk about me, instead lets discuss the Guild Altar and the various drop rates when you land on an item type. I have been recording the items I received from the Guild Altar for months now and wanted to share the information with the community.
Using this data I expect to be able to determine, on any given spin, how likely I am to get a desired item, such as the Socketing Rod or Crypt Key.
* Soul Crystals are the only item that can be rewarded by two item types, so the calculation is the summation of the Shop Item and Token percentages.
Taking this a step further you can figure out how many days it should take you to get a particular item, given the number of spins you can make per day. Here are the number of days to get a Socketing Rod for each Guild Altar level:
So even with a level 10 Guild Altar, you still won't be receiving a lot of Socketing Rods. But since it takes so long to get the level 60, 70, and 80 gear, you will probably get enough Socketing Rods from the Guild Altar to fully socket your high level gear as you receive it, assuming you are maxing out your spins each day.
My name is Matt, I play the level 63 Archer Shalima on the Kabam server S15, and I'm a new poster on this blog. But lets not talk about me, instead lets discuss the Guild Altar and the various drop rates when you land on an item type. I have been recording the items I received from the Guild Altar for months now and wanted to share the information with the community.
Hypothesis
If I spin a certain item type on the Guild Altar there is a fixed chance of getting an item reward, so after collecting enough data, we can model the rate of item reward drops. There are ten possible item types that may be spun: Booster Items, Daru, Exp, Gems, Gold, Plants, Potions, Shop Items, Tokens, Vouchers.Using this data I expect to be able to determine, on any given spin, how likely I am to get a desired item, such as the Socketing Rod or Crypt Key.
Assumptions
There are a few variables that are beyond my control which may affect the drop rates, but we assume they have no effect:- the data was collected across three server upgrades: 1.6, 1.6.1, 1.6.2, and I assume the drop rates did not change
- time of day and day of the week/month/year have no effect on drops
- if you spin an item type, you have a fixed chance of getting each item reward
- no matter where you start a spin, you have an equal chance of the wheel stopping on any item type*
*This point may, or may not be true. I have not done enough research comparing where the spin stops to where it started, and as you'll see in my data, I haven't landed on one particular item type significantly more frequently than any other. That said, my non-empirical, gut-feeling is that the spin stops most frequently in a distribution +/-2 spots from where the spin started.
The Data
I have collected my data in a public google doc, so everybody can see the numbers I have gathered so far (link in the comments. I will continue to update, so values will become more accurate over time). As of this posting, the spinner has stopped on each item type about 100 times, which is statistically significant for most items types that have 3-7 possible rewards. However, it is not enough times to evaluate some of the item types that have many possible rewards: Gems, Plants, and Potions. The probabilities calculated for these three item types should be taken with a grain of salt.
How to Read the Data
The leftmost column contains the number of times the spinner has stopped on a given item type. It summarizes four lines of data that are shown to the right. The first row is the item type, second the types of rewards available for that item type, the third are the number of times each reward was received, and the fourth is the probability of that reward being received if the spinner stops on that item type.
For example, if the spinner stopped on the Token item type, you have around a 40% chance that a Mount Training Whip (aka. Beast Spirit) will be rewarded. This is determined, because out of 114 times the spinner has stopped on Token item type, 44 were Mount Training Whips.
Interesting Facts
Since we are assuming that each spinner spot is equally likely, there is a 1 in 10 chance (there are 10 item types) on each spin that you will land on any given item type. Therefore, if we divide the probably for each reward by a factor of 10, we can determine how likely any given item reward will be on each spin. Here are some highlights of the best rewards (keep in mind these are estimates):
- 50k Daru - 0.6% chance or 1 out of 166 spins
- 100k Gold - 0.25% chance or 1 out of 400 spins
- 400 Vouchers - 0.3% chance or 1 out of 333 spins
- Crypt Keys - 1.2% chance or 1 out of 83 spins
- Mount Training Whips - 3.85% chance or 1 out of 26 spins
- Skeleton Keys - 2.0% chance or 1 out of 50 spins
- Socketing Rods - .65% chance or 1 out of 154 spins
- Soul Crystals* - 4.4% chance or 1 out of 23 spins
Taking this a step further you can figure out how many days it should take you to get a particular item, given the number of spins you can make per day. Here are the number of days to get a Socketing Rod for each Guild Altar level:
- 154 spins / 3 spins a day = 51 days
- 154 spins / 6 spins a day = 26 days
- 154 spins / 9 spins a day = 17 days
- 154 spins / 12 spins a day = 13 days
- 154 spins / 15 spins a day = 10 days
- 154 spins / 18 spins a day = 8 days
- 154 spins / 21 spins a day = 7 days
- 154 spins / 24 spins a day = 6 days
- 154 spins / 27 spins a day = 6 days
- 154 spins / 30 spins a day = 5 days
So even with a level 10 Guild Altar, you still won't be receiving a lot of Socketing Rods. But since it takes so long to get the level 60, 70, and 80 gear, you will probably get enough Socketing Rods from the Guild Altar to fully socket your high level gear as you receive it, assuming you are maxing out your spins each day.
Conclusion
I hope you find the data presented here useful. It's not perfect, but I believe it accurately represents your statistical probability of getting most of the item rewards from the Guild Altar. Please leave your comments, questions, and/or violent dissent in the comment section and I'll try to respond regularly.Monday, September 2, 2013
Spire level SIXTEEN in china!!!
(Posted by GandalfGrey)
Hey guys! Every since COSMOS posted that video of spire bosses 1-15 on here, I wanted to find a more recent video, or a more advanced one. After some google translate, and some searching in chinese, I have finally found one! This is not the full video, and I don't know if they beat boss 16 because it cut off, but wow, amazing. If anybody knows chinese and can tell me what the end screen says I would appreciate it :)
Enough talk, enjoy!!!
If anybody can find anything more recent please let me know in the comments!
Sunday, September 1, 2013
Level 73 and Equipment Sets Update Strategy
Hey guys! Level 73 here I am! :) and I am still unsure if it is a good idea to climb up or not. For example there are less and less people that I can plunder :S that's not so good, but then again I am so tired of plundering in Wartune so maybe i don't care at all :)
There are some some additional stats like +2 strength and endurance and a tiny +1 of armor and +10 of charisma which is good cause in 10 levels that's like +20 strength which is as good as 1 casher mount :)
And then there are bigger benefits like earning more experience from the guild tree, earning more money from the town and having a higher level of troops and having smaller chances of the 5% penalty of fighting a stronger opponent in the Class Wars.
OK now let's talk about Equipment Update Path:
So I get very often questions about all these equipment sets so I want to explain the following:
35 Arena Set --> 45 Arena Set --> 55 Arena Set --> 60 PvE Legendary Set --> 70, 80 :)
Why? Because the insignias are very easy to gather - much easier than the legendary stones and crystals and the levels go up so fast that it is not worth getting a lower PvE set.
By the way for those who don't know PvP is player vs. player and PvE is player vs. environment. The reason Arena set is called PvP is because it gives 30 rage straight off which allows you to smash players fast. But in long boss fights (environment) it is better to have the +10 range gain of the PvE sets.
Ok that said due to the fact that not all people are dedicating the same time in the game there are alternative paths:
If you don' t play much and you don't do all quests every day then gathering for level 60 set is too difficult or will take a long time for which a lot of people might not have the patience and therefore I recommend that you go from 45 arena set directly to 50 set legendary or to 55 arena then 50 legendary depending if you have a lot of insignia or not.
Furthermore, because not active players are behind and everyone active are in front usually they even can buy the level 50 legendary stones from the guild shop which are not as expensive as the 60 stones.
So again, if you have or can get a lot of insignia then go for the 55 arena after the 45 - otherwise go from 45 directly to level 50 PvE set and make it legendary (that also applies to your rings and jewels).
So a lot of people make mistakes here as well and ask me all the time silly questions :) When you are making this move there is a specific best way of doing it. The 55 arena set is giving you, when all 4 pieces are on, a 2000 armor ignore when you are attacking - that means that you will hit harder. Now if you replace one item with a level 60 let's say armor or anything else than the weapon then you will lose this 2000 armor ignore and your damage or power will go down so you will hit weaker.
So the only one item that you must replace first is the weapon because then you will lose the 2000 benefit but you will gain back a lot of attack from the level 60 weapon and you must also do this when you can make it legendary straight away - just a regular level 60 weapon is no good. So the legendary 60 weapon will boost your attack and compensate for the loss of the 2000 armor ignore.
Against monsters with no armor such as World Boss you will actually hit harder, but against people you will not see a huge chance because you lose and you gain.
From this point onward, once you have switched your 55 weapon with the 60 legend weapon you must save up for all other 3 items and not replace them 1 by 1 because you don't wanna lose the 30 rage bonus. The 30 rage bonus actually helps hugely in getting a lot of money from the World Boss. And furthermore, you always have a very small chance that you find a level 60 item from dungeons, so keep gathering until you have enough for all 3 others (900 crystals, etc) and then upgrade them and once they are upgraded then replace the 55s so that you end up with a full 60 set. For the 3 items having them legendary straight away is not required. You can upgrade to legend as you go.
I hope I finally cleared out a lot of confusion that people have about these things and so if you like this article please Google + it on the top right and put comments if you want :)
There are some some additional stats like +2 strength and endurance and a tiny +1 of armor and +10 of charisma which is good cause in 10 levels that's like +20 strength which is as good as 1 casher mount :)
And then there are bigger benefits like earning more experience from the guild tree, earning more money from the town and having a higher level of troops and having smaller chances of the 5% penalty of fighting a stronger opponent in the Class Wars.
OK now let's talk about Equipment Update Path:
So I get very often questions about all these equipment sets so I want to explain the following:
The Classic Path of Equipment upgrade:
35 Arena Set --> 45 Arena Set --> 55 Arena Set --> 60 PvE Legendary Set --> 70, 80 :)
Why? Because the insignias are very easy to gather - much easier than the legendary stones and crystals and the levels go up so fast that it is not worth getting a lower PvE set.
By the way for those who don't know PvP is player vs. player and PvE is player vs. environment. The reason Arena set is called PvP is because it gives 30 rage straight off which allows you to smash players fast. But in long boss fights (environment) it is better to have the +10 range gain of the PvE sets.
Ok that said due to the fact that not all people are dedicating the same time in the game there are alternative paths:
If you are not an active player:
If you don' t play much and you don't do all quests every day then gathering for level 60 set is too difficult or will take a long time for which a lot of people might not have the patience and therefore I recommend that you go from 45 arena set directly to 50 set legendary or to 55 arena then 50 legendary depending if you have a lot of insignia or not.
Furthermore, because not active players are behind and everyone active are in front usually they even can buy the level 50 legendary stones from the guild shop which are not as expensive as the 60 stones.
So again, if you have or can get a lot of insignia then go for the 55 arena after the 45 - otherwise go from 45 directly to level 50 PvE set and make it legendary (that also applies to your rings and jewels).
When moving to Level 60 PvE set from 55 Arena Set:
So a lot of people make mistakes here as well and ask me all the time silly questions :) When you are making this move there is a specific best way of doing it. The 55 arena set is giving you, when all 4 pieces are on, a 2000 armor ignore when you are attacking - that means that you will hit harder. Now if you replace one item with a level 60 let's say armor or anything else than the weapon then you will lose this 2000 armor ignore and your damage or power will go down so you will hit weaker.
So the only one item that you must replace first is the weapon because then you will lose the 2000 benefit but you will gain back a lot of attack from the level 60 weapon and you must also do this when you can make it legendary straight away - just a regular level 60 weapon is no good. So the legendary 60 weapon will boost your attack and compensate for the loss of the 2000 armor ignore.
Against monsters with no armor such as World Boss you will actually hit harder, but against people you will not see a huge chance because you lose and you gain.
From this point onward, once you have switched your 55 weapon with the 60 legend weapon you must save up for all other 3 items and not replace them 1 by 1 because you don't wanna lose the 30 rage bonus. The 30 rage bonus actually helps hugely in getting a lot of money from the World Boss. And furthermore, you always have a very small chance that you find a level 60 item from dungeons, so keep gathering until you have enough for all 3 others (900 crystals, etc) and then upgrade them and once they are upgraded then replace the 55s so that you end up with a full 60 set. For the 3 items having them legendary straight away is not required. You can upgrade to legend as you go.
I hope I finally cleared out a lot of confusion that people have about these things and so if you like this article please Google + it on the top right and put comments if you want :)
Sunday, August 25, 2013
Level 72 and Data Gathering for Wartune Reports
Hey guys, first up just before class wars I leveled up to 72 so here is the picture :)
So now that this is out of the way :) I wanna talk about making some cool reports on Wartune like I already did in the past, but I wanna crank it up to a higher level, so I have added a Contact Form on the right hand side through which you can contact me and so I wanna ask everyone who is willing to share data by sending it to me and with a lot of data I can make nice Wartune reports for everyone.
So now that this is out of the way :) I wanna talk about making some cool reports on Wartune like I already did in the past, but I wanna crank it up to a higher level, so I have added a Contact Form on the right hand side through which you can contact me and so I wanna ask everyone who is willing to share data by sending it to me and with a lot of data I can make nice Wartune reports for everyone.
The kind of stuff which could be interesting:
- Drops from the new Tower of Kings dungeons (please specify which kind of chests you are talking about and what you got in it)
- Spins from the Wheel of Fate - how many stones you got from how many spins?
- And any other chest or box or treasure that you may have gotten your hands on in Wartune or anything else you might want to have a report on
Send me:
- Your name so I can give you credit (or the name you wish me to use)
- What thing you are opening and how many?
- What was in it?
Would be great to get many in 1 email rather than 100 emails with 1 in each :) Try not to overload me.
And in case if you are having issues with the contact form my email is lavashgames @ g m a I l . com
Monday, August 19, 2013
Really Amazing (Off Topic)
Hey guys, we all love Wartune and everything :) but sometimes it is also good to take a little break and discover something which could "wow" you, so I am sorry, but due to the awesomeness of this girl, I am going off topic and posting a non-Wartune related video here. I really just wanna share this with everyone and I hope you all feel what I felt when I saw this performance by Carly Rose, which is absolute amazement, just a whole bunch of positive emotions and goosebumps and even some tears.
So here you go, take a short break from Wartune and watch this video:
So here you go, take a short break from Wartune and watch this video:
Saturday, August 17, 2013
Little bit on Astrals
(posted by Katarina)
Hey guys, Kat here. Today I want to talk a little bit on astrals. Not the do's and don'ts. That has already been covered quite extensively here. Instead I want to talk a little bit about some math involved with astrals.
A few weeks ago, a couple of people in my guild asked a question. "How much gold do you need to spend to get 1k star points?" Having a B.S. in mathematics, I jumped on the task of finding out on average how much gold you would need to spend in order to gain 1k star points. If you're interested in the math behind this little project, then continue reading. If you really don't care then look at the second image and skip to the end for the results.
The first step to doing this was to accumulate trials. So everytime that I went through the motions of clicking on those little orbs to capture astrals, I would keep track of how much gold I started with, and how much I ended with, along with how many star points I gained from that run. As a note, I was selling green and below and feeding blue and above.
While that would seem simple enough, I took it a step further and kept track of how much exp I was gaining per run as well. The image below is the excel spreadsheet that I kept for this little project. I'll walk you through the calculations.
1786000 gold is needed in order to gain 1000 star points.
For each 1000 star points you gain, you should gain 3210 astral exp.
Now these numbers are also averages and reflect the data that I collected so don't expect this to happen every time. Astrals have a lot of variance behind them and this was a simple estimate that I could get without having to do insane statistics calculations.
Hey guys, Kat here. Today I want to talk a little bit on astrals. Not the do's and don'ts. That has already been covered quite extensively here. Instead I want to talk a little bit about some math involved with astrals.
A few weeks ago, a couple of people in my guild asked a question. "How much gold do you need to spend to get 1k star points?" Having a B.S. in mathematics, I jumped on the task of finding out on average how much gold you would need to spend in order to gain 1k star points. If you're interested in the math behind this little project, then continue reading. If you really don't care then look at the second image and skip to the end for the results.
The first step to doing this was to accumulate trials. So everytime that I went through the motions of clicking on those little orbs to capture astrals, I would keep track of how much gold I started with, and how much I ended with, along with how many star points I gained from that run. As a note, I was selling green and below and feeding blue and above.
The far left side of the picture should be pretty self explanatory. All it is are the trials that I did (total of 25) and how much gold I spent for each trial, how many star points were gained, and how much EXP was gained from that run.
I then calculated the average gold I spent per run by summing up all the gold dumped into doing astrals. That number was then divided by the number of trials I did (25) and that's how I got that number. The same process was done with the star points and exp gained.
I then wanted to know how much gold one would need to spend in order to to gain 1000 star points. I set up a ratio, gold spent over the amount of star points gained, which was equal to the gold you needed to spend (the unknown number) per 1000 star points. A similar process was done with the amount of exp gained (equation on the far side).
So the results are as follows.
For each 1000 star points you gain, you should gain 3210 astral exp.
Now these numbers are also averages and reflect the data that I collected so don't expect this to happen every time. Astrals have a lot of variance behind them and this was a simple estimate that I could get without having to do insane statistics calculations.
Lessons from WD8 and Wyvern Sword Legend
Hey guys, I got my Will Destroyer upgraded to level 8 astral and according to the chat it seems I am an Astro Master :) hehehe. Anyways I didn't just post to say that, I wanted to give some explanation about investment choices that you have to make.
It required ~115,000 astral experience for me to invest to get this WD to level 8, which means that this is roughly the same as 55 million gold. Now I already thought about this before, and i say again, before, starting and I considered if there is any other place I can invest 55 million gold and get a bigger benefit - that is the question you always have to ask yourself:
Now a few reasons why I chose this path:
And next up I got also the level 60 PVE sword and made it into a legend and started upgrading. Previously I was thinking to collect items enough for all the 4 pieces and then switch, but now I calculated that it is better to already get the sword (and only the sword - not any other piece) into the 55 arena set. So 3 pieces arena set and the weapon a 60 PVE.
It is very important that it is the sword that is changed first because you lose the 2000 armor ignore from the arena set and this has to be offset by the higher damage of the 60 PVE sword.
Now until it is maxed out you are weaker against players, but actually already at around +15 (out of 30) even enchanting it is already better to use it against World Boss because he does not have armor, so armor ignore is not required. Actually this switch is mostly to give benefit to PVE and not PVP and so your income from WB rises which allows you to get other things faster.
It required ~115,000 astral experience for me to invest to get this WD to level 8, which means that this is roughly the same as 55 million gold. Now I already thought about this before, and i say again, before, starting and I considered if there is any other place I can invest 55 million gold and get a bigger benefit - that is the question you always have to ask yourself:
At this exact time, where to invest my money to get the biggest benefit?
Now a few reasons why I chose this path:
- A higher level WD will increase my chances for getting into top 100 for Class Wars.
- It is better to increase the WD % (or the Determination %) rather than the PATK astral because the percentage will gain you more attack.
- And finally I could have improved all kinds of defenses, life and other but I still always advocate to go for attack where possible as it will also bring you more income from the World Boss (and so I might decide after class wars to convert to critical build and feed this WD level 8 into Determination)
And next up I got also the level 60 PVE sword and made it into a legend and started upgrading. Previously I was thinking to collect items enough for all the 4 pieces and then switch, but now I calculated that it is better to already get the sword (and only the sword - not any other piece) into the 55 arena set. So 3 pieces arena set and the weapon a 60 PVE.It is very important that it is the sword that is changed first because you lose the 2000 armor ignore from the arena set and this has to be offset by the higher damage of the 60 PVE sword.
Now until it is maxed out you are weaker against players, but actually already at around +15 (out of 30) even enchanting it is already better to use it against World Boss because he does not have armor, so armor ignore is not required. Actually this switch is mostly to give benefit to PVE and not PVP and so your income from WB rises which allows you to get other things faster.
Thursday, August 15, 2013
Cosmos Going Beyond Level 70
Hey guys, a big step in Balenor for anyone is going beyond level 70! :) which I just did and I want to share with you full details and also explanations to help you on your way! :)
At level 71 there is no more Battle Ground below 70s so may the tough times get tougher :)
However we do get to upgrade troops 1 more level, which is a small improvement, but still a good thing and for class wars the 5% penalty chances of fighting a higher level player are reduced as well.
On the negative side also there is less experience for the lower level dungeons, however on the positive side there is more experience from guild tree and bounty quests.
Actually, with the way the game is now there is no more a great need to stay level 70 most notably for free players.
Sharing my stats here the picture on the left you can see I have been working on my PATK with the aims of getting more income from the World Boss.
Then you also see that I still have the arena set, but below in my bags you will see that I have gathered the majority of what is needed for the level 60 PVE set, although still some distance to go. I hear that in patch 1.66 or 1.6 part 2 that gets easier so good. Very soon I will already start preparing the level 60 PVE sword - it takes a long time to enchant it fully to level 30.
Then you see I focused on PDEF sacrificing MDEF. This is the strategy I suggest for free players as you can not compete with cashers anyways so having one thing strong I think is better than 2 things average.
You also see I have improved the block a lot and you see criticals here because i am with my sniper/determination set which I use only for World Boss.
Next up I explain about astrals. You see I am all about flexibility. I have all sorts of astrals and I switch around and use what I need. I also have some yellow astrals I keep in case they make changes to the game which makes them interesting. Most often I switch around Will Destroyer which will be level 8 very soon with sniper/determination for fighting the World Boss.
If I solo spire I try to take regeneration, which I had at level 6 yellow, which I fed to WD now, so I will level up the new one later.
An interesting though is also using healing from Block, healing from Regeneration and healing from Blessed Health. I should still test this combo :)
For talens also it is not possible for free players to compete against cashers and that is why I did not stay level 70 forever. I am happy with my current talents and they will stay like this for a long time. Raising Holy Seal to the best of my ability can never compete versus the cashers who have 45+ Holy Seal.
Next up comments about my items.
However we do get to upgrade troops 1 more level, which is a small improvement, but still a good thing and for class wars the 5% penalty chances of fighting a higher level player are reduced as well.
On the negative side also there is less experience for the lower level dungeons, however on the positive side there is more experience from guild tree and bounty quests.
Actually, with the way the game is now there is no more a great need to stay level 70 most notably for free players.
Sharing my stats here the picture on the left you can see I have been working on my PATK with the aims of getting more income from the World Boss.
Then you also see that I still have the arena set, but below in my bags you will see that I have gathered the majority of what is needed for the level 60 PVE set, although still some distance to go. I hear that in patch 1.66 or 1.6 part 2 that gets easier so good. Very soon I will already start preparing the level 60 PVE sword - it takes a long time to enchant it fully to level 30.
Then you see I focused on PDEF sacrificing MDEF. This is the strategy I suggest for free players as you can not compete with cashers anyways so having one thing strong I think is better than 2 things average.
You also see I have improved the block a lot and you see criticals here because i am with my sniper/determination set which I use only for World Boss.
Next up I explain about astrals. You see I am all about flexibility. I have all sorts of astrals and I switch around and use what I need. I also have some yellow astrals I keep in case they make changes to the game which makes them interesting. Most often I switch around Will Destroyer which will be level 8 very soon with sniper/determination for fighting the World Boss.
If I solo spire I try to take regeneration, which I had at level 6 yellow, which I fed to WD now, so I will level up the new one later.
An interesting though is also using healing from Block, healing from Regeneration and healing from Blessed Health. I should still test this combo :)
For talens also it is not possible for free players to compete against cashers and that is why I did not stay level 70 forever. I am happy with my current talents and they will stay like this for a long time. Raising Holy Seal to the best of my ability can never compete versus the cashers who have 45+ Holy Seal.
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- The lower level equipment I find here and there i keep for bounty quests enchanting. They are cheap. And also since I recycle green, blue, purple, I need these to enchant.
- Legend stones and crystals gathering for legend items of course.
- Refinement crystals you may think you have a lot but they finish really fast. They are good to have - maybe later possible to sell them.
- Soul Crystals I am gathering a lot of because I want to buy in one of the future events a casher mount. For this I will need to have really a lot of them and to have an event which gives event items for using them.
- Scrolls and potions are very good to have for all kinds of cases where you need to be the strongest possible. I get them mostly from the guild altar.
- The daru pearls I gathered to show you that you can get a lot of daru if you have the time to run around the wilds killing monsters. Here is more than 500,000,000 daru
- The luck stones, well, at my level everyone has a lot of them. Very much will be needed for enchanting level 60 PVE items.
- The gems come from catacombs and a little bit other places like events, you see how they can gather up. I will synthesize all of them before the class wars.
These are my runes and you can see I have a lot of runestones in my bag which I didn't use yet. I will probably level something up before class wars, but not urgent.
Stables do add good amount of stats as you raise them over time. Here is where the cashers put cash directly and raise the stats. Some people are really against this, but hey, its one of the ways that the earnings are made for the game owners.
And finally you have guild skills, where the most important is to get the Attack and Defense maxed out. After this the Endurance and the rest is less important.
So now the final thoughts and plans
- Now no more holding level for me. I am going directly up for as long as it takes until level 80 unless there comes a good reason to stop and level up talents or whatever.
- Level 60 PVE set is a priority now and I will be getting this, just as always mentioned it is a lot harder for non-cashers, but it has to be done. For those who are less active consider going for the Level 50 set instead as the 60 takes a big effort / activity.
- For World Boss income it is really important to have sniper/determination combination. I will be leveling these up at least 1 level each after the 60 pve sword enchanting.
- For tanks they level up naturally over time. In ~1 month or less I think i will even have the Predator tank. So no rush I think for this the cashers didn't really have to spend balens, but ok if you have a lot i guess 1000 is no huge deal.
Well I guess that's all for now, I hope you guys enjoyed reading my Level 71 upgrade and advice / explanations and that they will be useful for you.
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