Showing posts with label formation. Show all posts
Showing posts with label formation. Show all posts

Monday, April 6, 2015

Kids/Guardian TOK and New Formation

(Posted by Krishna -  DolyGames Contributor)

Hey guys, you might have seen me mentioning about Kids/Guardian TOK in the other Kids/Guardians Articles and this event is very important which you will find out below why.

Kids/Guardian TOK:

To do Kids/Guardians TOK you need to be level 70+ of course and takes around (5-20 minutes). Chinese Wartune does not have Regular Tower of Kings but only Kids/Guardians Tower of Kings currently. I highly doubt they will remove the Player Tower of Kings so they might just keep it and add Kids/Guardians TOK.

How does Kids/Guardian Tower of Kings work?

In battle mode, you do not battle as the player but as your kid. The Shadows are not players but the Top Cross Server Kids. Yes, there are rankings for Kids too. Just like regular TOK, it is divided into Easy, Normal, Hard and Nightmare. In the image below, I was doing Solo in TOK.


Note: The Kid riding the hose is a sub - class kid. Those won't be out till patch 4.1.

Kids/Guardian Tower of Kings Rewards:

The rewards are very nice and it is worth your time to do Kids/Guardian TOK. The rewards you get are based off your TOK Mode (Easy, Normal, Hard and Nightmare).

Easy Kids/Guardian Tower of Kings Gives:

  • Child War Crystal
  • Child Resist -Reduction Essence
  • Child Resistance Essence
  • Milestone
  • Green Flame 
  • Marcasite
  • 200,000 Player EXP

Normal Kids/Guardian Tower of Kings Gives:

  • Child War Crystal
  • Child Resist - Reduction Essence
  • Child Resistance Essence
  • Turquoise
  • Iron Millstone
  • Blue Devil's Flame
  • 300,000 Player EXP

Hard Kids/Guardian Tower of Kings Gives:

  • Child War Crystal
  • Child Resist - Reduction Essence
  • Child Resistance Essence
  • Cyanite
  • Fine Millstone
  • Geocentric Violet Flame
  • 400,000 Player EXP

Nightmare Kids/Guardian Tower of Kings Gives:

  • Child War Crystal
  • Child Resist - Reduction Essence
  • Child Resistance Essence
  • Purple Copper
  • Multi - Refined Millstone
  • Possible to have material to upgrade Purple Equipment to Orange
  • 500,000 Player EXP

Kids/Guardians Tower of Kings Skills:

There are only two Kids TOK Skills but they might ad more in the future. Each skill costs 20 Balens each and unbound balens are accepted. The limit to buy each skill per day is 10.

Skill One -Violent Flame:

Self Skill
Damage boost of 200%, lasts 3 rounds.
Cooldown: 60 Seconds

Skill Two - Light of Restoration:

Self Skill
Restores 50% of your (kid) maximum health.
Cooldown: 60 Seconds

Kids TOK Formation:

New Formation:

Just like Sylphs your kid follows you around where ever you go so this means...more lag!

Formation for Campaign/Solo Events:

Formation in Multiplayer Events:

I show up there but my kid does not because if you are the team leader, you can't adjust/switch around your and other players kid around right? So if you are up front, your kid will be behind and vice versa.

Tuesday, January 7, 2014

Strategy: Reducing Effects of Incendiary Shot

Hey guys, here is a little strategy discussion post giving you the explanation and the means to reduce the negative effects of Incendiary Shot (archer 30% damage reduction skill) on your party simply by adapting your party formation. So let's jump straight to it, thanks to Elia tan for this feedback.

So here you have a standard formation in Wartune during a cross server Group Arena event:


The reason why a lot of people set this formation is because (a) it is visually pleasing and (b) because the life of every party member is clearly visible, which is especially important for mages.

Now when we talk about Incendiary Shot, it only affects players within one square of the player hit with the attack. It is not an all-player AOE. And therefore this formation is not really good because if the shot hits the top player then it will affect the front one and same for the bottom, but if it hits the front one then everyone is affected. I show this on the picture below:


So with the yellow arrows you see 2 people will be affected. same with the blue arrows. But with the white arrows all 3 will be affected.

So the way to fix this is to change the formation where the front guy stands not in the center but on top or bottom:


So you see in this formation you can limit the damaging effects of the Incendiary Shot even to 1 person which was not possible in the previous formation or at least maximum to 2 people. But never 3.

EDIT: Update: We did some testing (thanks gesh) and it seems in reality the IS might be working like an AOE. We don't know if it is intended to be like this or this is a bug. If someone has better info please share in the comments.

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