Saturday, January 11, 2014

Advice for Level 50s - MVP, Items, Refinement

Hey guys, Cosmos Mage at Kabam Wartune is growing well and I want to share with you some knowledge / tips about being around level 50.

First up is the first sign that you are doing well and that is getting MVP title in the Battle Ground. So for all those people asking me "am i strong enough?" or "is my BR good enough" this is one of the ways of answering yourself the question. And yes I know some rooms in the BG in Wartune can be harder and some easier but just getting MVP one time is a good sign that you are doing good. Here is the picture of my first MVP.


Next up an update on the character and advice. So I am already Elite Warrior and growing honor steadily. Doing much better in the Battle Ground as I get stronger. I did get to level 54 - it is very hard not to level up, but now I am going on a serious experience diet so I don't level up to 55 just yet. The main problem is coming from the catacombs and summoner in the MP dungeon. You kind of have to do catacombs because the tokens are needed to synthesize the 50 set or make legend the jewelry. And if you want to get the loids and the legend stones faster you kind of need to do the summoner.

Now my Kabam Wartune server is an old server, so I can't find anyone who wants to do the 50 summoner, so my growth has been slowed down by this, but still from the few times I did do the summoner there is good experience coming from those fights as well, so be careful not to level up from this if you are holding level.

Got my first level 50 legend item. I picked the hat because I already invested into max enchantment of the 40 set staff and I actually didn't want to lose my +200 damage from the 2 pieces of the 40 set. But my next 50 item will be the body armor since that's my weakest item now. Then the staff and then last, the necklace since health for me is last priority. In the meantime I might have enough tokens and legend stones to make one of my jewels into legend.


Above 200% academy buff is on but the academy levels are low since I am playing less than a month and kyanite is limited.

Last, I want to remind you that item refinement in Wartune is very important, but can be difficult if unlucky. Especially since we get now refinement locks from jewel event. See below I made very nice refinement of my new 50 legend hat, but I also warn you that it is very luck driven. I spent absolutely all crystals I gathered since the start of the game and I could not get that last attribute to become armor or intelligence. Very unlucky and more than that now i don't have crystals for any other item. The +10 crit is not terrible, it will help me with World Boss earnings a little bit, but for this character it is very wrong because I use Will Destroyer for PVP.


Friday, January 10, 2014

404k BR Madness Wartune Picture

Hey guys, as I am totally stunned by this crazy 404k BR picture from Wartune. I have both so much to say and also unable to say. I think this is pure madness. Certainly great many thousands have been spent on this account and perhaps there is a way to estimate but I think this BR might be worth more than a real house in real life.

Granted, if you might be so wealthy to allow yourself such luxuries I only kindly ask you that at least 10% of the amount you spend on balens you send to charity of your choice. I suggest one which gives school education to little children.

Lastly, if someone reading this is really good in maths I challenge you to try to calculate how much $$ different BIG things in Wartune cost (full clothing, top wings, 404k BR, etc). Email me and I will publish it for everyone to have fun and laugh about it.


Cloudcaller Mount Jan-2014

A picture of the Cloudcaller Mount in Wartune for those who haven't seen it:


Thursday, January 9, 2014

Astral Guide for any class

Posted by iamop

Hey there! This is my first guide on COSMOS' blog. In this guide, I will go over the basics of astrals, and which ones to use for your class.

What the hell are these astrals?

Astrals are "add-ons" to your character that enhance its stats and provide a variety of ways to play Wartune.

Where do I acquire said astral?

You can acquire astrals in the astro icon on the bottom of your screen, and looks like a little circle.

 After you click the icon, you get this screen. Click on the glowing planet to receive an astral.
 After you click the astral, the next one may unlock. It will keep on going if you are lucky, The higher the astral level, the rarer the astrals may be.

 OK, I got them astrals, now what?

You can equip astrals by double-clicking them in the astral screen

 What do I do after I get my astrals?

After you receive your wanted astral, you need to level it up. There are two ways to do this. One way is to keep using your star points to buy Energine, which gives 500 EXP. However, another way, and a better way, is to use every single astral you find and synthesize it into one astral. You then collect that astral and feed it to the one you want to level up.

 

Wait, what kind of astrals are there?

There are a variety of astrals, each with its own function.


Misfortune

This is a astral that has no use; it's sellable for 1000 gold

Green Astrals

These are sellable for 3600 gold and can be used for 10 EXP for another astral.
Name Description
Brutality PATK +72/level
Mysticality MATK +72/level
Fortitude PDEF +72/level
Willpower MDEF +72/level
Sniper's Edge Critical +72/level
Enshieldment Block +72/level
Brilliance HP +200/level

Blue Astrals

These are sellable for 6000 gold or used for 30 EXP.
Name Description
Enhanced Force PATK +108/level
Enhanced Mysticality MATK +108/level
Enhanced Fortitude PDEF +108/level
Enhanced Willpower MDEF +108/level
Enhanced Sniper's Edge Critical +108/level
Enhanced Enshieldment Block +108/level
Enhanced Brilliance HP+300/level
Charm Charisma +18/level
Pristine Goddess Blessing Reduce all damage values 10/level
Blessed Health 10% chance to gain 100 HP/level when attacking

Purple Astrals

These are sellable for 8400 gold or used for 50 EXP.
Name Description
Refined Force PATK +144/level
Refined Mysticality MATK +144/level
Refined Fortitude PDEF +144/level
Refined Willpower MDEF +144/level
Refined Sniper's Edge Critical +144/level
Refined Enshieldment Block +144/level
Refined Brilliance HP +400/level
Refined Charm Charisma +24/level
Will Destroyer Crit is disabled; DMG +2%/level
Ruthlessness Floating damage expands by 3%/level
Determination Crit base damage increased by 3%/level
Deflection 10% chance to reflect 5%/level of damage received
Goddess Blessing Reduce all damage by 2%/level
Aegis Reduce all damage values 20/level
Illusion Increases chance of dodging damage by 1%/level
Guardian Angel Chance of receiving critical reduced by 3%/level
Regeneration Regain HP equivalent to 5%/level of damage dealt, 10% trigger rate
Enhanced Blessed Health 10% chance to gain 200 HP/level when attacking

Orange Astrals

These are sellable for 10800 gold, or used for 70 EXP. If you get one of these, everyone in the server will get a system message to everyone online.
Name Description
Pristine Force PATK +216/level
Pristine Mysticality MATK +216/level
Pristine Fortitude PDEF +216/level
Pristine Willpower MDEF +216/level
Pristine Sniper's Edge Critical +216/level
Pristine Enshieldment Block +216/level
Pristine Brilliance HP +500/level
Pristine Charm Charisma +36/level
Enhanced Will Destroyer Disables crit damage when attacking, but damage is increased by 5%/level
Enhanced Ruthlessness Floating damage expands by 7%/level
Enhanced Determination Crit base damage increased by 5%/level
Enhanced Deflection 10% chance to reflect 10%/level of damage received
Refined Goddess Blessing Reduce all damage by 3%/level
Aegis Major Reduce all damage values by 40/level
Enhanced Illusion Increases chance of dodging damage by 2%/level
Enhanced Guardian Angel Chance of receiving crit damage reduced by 5%/level
Enhanced Regeneration Regain HP equivalent to 10%/level of damage dealt, 10% trigger rate, max. 5,000 HP
Refined Blessed Health 10% chance to gain 400 HP/level when attacking

Red Astrals

These astrals are the rarest and the strongest. Everyone online will receive a system message congratulating you.
Name Description
Energine This astral is worth 500 EXP
Holy Force PATK +288/level
Holy Mysticality MATK +288/level
Holy Fortitude PDEF +288/level
Holy Willpower MDEF +288/level
Holy Sniper's Edge Critical +288/level
Holy Enshieldment Block +288/level
Holy Brilliance HP +750/level
Holy Charm Charisma +48/level

^TL;DR XD

OK, so what astrals do I use?

The astrals you use differ for each class. The astrals I recommend for each class are below

Mage

This is a tricky one. You can go a multitude of ways, like EWD, CRIT, or DMG build.

EWD: Enhanced Will Destroyer
CRIT: Sniper's Edge
DMG: Not really much, just MATK

What you should equip (in order)

1. MATK
2. EWD (if you're lucky)
3. PDEF
4. MDEF
5. Refined Goddess' Blessing
6. Enhanced Illusion
7. Enhanced Guardian Angel
8. HP or BLOCK

Archer


This should be pretty obvious. Always go CRIT, as you work off it

CRIT: Sniper's Edge

1. PATK
2. CRIT
3. PDEF
4. MDEF
5. Refined Goddess' Blessing
6. Enhanced Determination (Get this in early if you're lucky)
7. Enhanced Guardian Angel
8. HP/BLOCK/Enhanced Illusion

Knight

You could go crit, but most think EWD is better. You need HP early.

CRIT: Sniper's Edge
EWD: Enhanced Will Destroyer

1. PATK
2. HP
3. MDEF
4. PDEF
5. Refined Goddess' Blessing
6. BLOCK
7. Enhanced Guardian Angel
8. Enhanced Illusion

What are the drop rates for astrals?

Thanks to COSMOS, we now have a infographic on the drop rates!




iamop





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Use Wartune Events to Your Advantage

Hey guys, so I want to talk to you about using Wartune events to your advantage and maybe also not being afraid a little. Recently we had a 3 day event about upgrading gems and I must say I always fell into the trap of only synthesizing gems from my bag and usually I didn't have enough for those high level 6 and level 7 gems. Level 6 I could  make sometimes, but forget level 7, I never even considered that. Until....

Until I was chatting with my guildies and I overheard that someone synthesized their own gems, I mean the ones they wear on their equipment just to make level 6 and level 7 gems and so most of their equipment was actually left with small level 2 gems, which we were laughing about.

I thought about this and actually i believe he was right in doing so because you not only get a higher level gem, but also the big rewards from the event. And yes, sure, for a while, and it could be a month or more you will have to make do with weaker gems on your other equipment until you can raise them up again, but I do believe it is well worth it and also because....

...we have other events where you can get even more rewards. So here for example you get lots of soul crystals as reward and gathering enough of these will allow you to get bigger rewards during the soul crystal events which come sometimes just like the time where I used my 12,000 soul crystals and got my nice Frost Lion mount and also lots of Mahras.

So here below a screenshot to show you how I redeemed all the gem rewards and got my first ever 2 level 7 gems. Yes now my BR fell a few thousand because of the low level gems i now have on other equipments, but this is temporary and I am happy about this! :)

Bear in mind that I bought the transmute formula with locked balens only for 1 gem and I had to spend a couple of million gold to convert back and forth to get the PATK gem (i bought the formula for MDEF).


Wednesday, January 8, 2014

HUGE Upcoming INFO Patches 2.15, 2.2A, 2.2B, 2.2C, 2.3, 2.4, Wartune 2, 1.1

Hi guys, here we have a VERY long but very interesting post about the upcoming changes in Wartune. This post has MULTIPLE patches and GAME CHANGES one after another explained.

So let's jump right into the cool and fun stuff we are going to get in Wartune and I just want to say special HUGE thank you to Brent T. for his nice contribution with this information. EDIT: Looks like Brent T. cheated me and this info in fact was prepared by hockeystar0169 which he posted on the kongregate forum.

We start with patch 2.15 or part 3 of patch 2.1.

The estimated arrival is somewhere in January 2014

New Event – Circuit Quests. 


Player may complete up to 200 circuit quests per week, gaining 800,000 gold, 4,000,000 daru, and 640 soul crystals for completing all 200. Additional rewards at 50, 100, and 150.

Added 80 PVE equipment





Added 80 MP dungeon (Normal and Nightmare)



Added 80 Solo Dungeon


Amount of exp needed from level 71-80 is lowered


Increased warehouse capacity


Amethyst Mine

Added a 10 sec protection to both players after a battle

Guild and Mystery Shops

Added Level 80 Legend Stones

New Level 80-90 Mobs



2.2 (Released in China 1 Month after 2.15)


Battle Guardian System

Open to players Level 50 or 55+. Helps out in battles, and defends against Souls. Includes a resistance. There are 6 types of Battle Guardians. Upgrades through crystals that can be upgraded through synthesis. Crystals can be obtained through Lost Treasure Maps (below)



Lost Treasure

Teams of 4 Lvl 50+ can get a treasure map, follow it to a location, fight a mob, and be rewarded. There are 4 types of treasure maps, Gold (Highest), Silver, Dark Iron, and Bronze (worst) and rewards depend on which you receive. Balens can be used to get a different map.


Team Mode

Players can team up and use team chat. Max of 4 players. Teammates show up on map for you to see their location. Teammates cannot attack each other including in Islands Map, Amethyst Mine, etc…

Individual Guild Battle Rewards – Changed to:



  • Win Under 20 Min – 1,000 Honor, 1,150 Insignia, 50 Mount Training Whips, 1,000 Guild Contribution
  • Win Between 20 – 40 Min – 850 Honor, 950 Insignia, 40 Mount Training Whips, 850 Guild Contribution
  • Win Longer than 40 Min – 700 Honor, 750 Insignia, 30 Mount Training Whips, 700 Guild Contribution

  • Lose Under 20 Min – 400 Honor, 450 Insignia, 10 Mount Training Whips, 400 Guild Contribution
  • Lose Between 20 – 40 Min – 450 Honor, 550 Insignia, 15 Mount Training Whips, 450 Guild Contribution
  • Lose Longer than 40 Min – 500 Honor, 650 Insignia, 20 Mount Training Whips, 500 Guild Contribution


Final Guild Wars Rankings Rewards – Changed to (Seems the same to me):



  • 1st – 30 Mount Training Whips, 200 Soul Crystals
  • 2nd – 20 Mount Training Whips, 150 Soul Crystals
  • 3rd – 10 Mount Training Whips, 100 Soul Crystals
  • 4th and 5th – 90 Soul Crystals
  • 6th and 7th – 80 Soul Crystals
  • 8th – 70 Soul Crystals


2.2 Continued


Class War Changes – 



  • Preliminaries – ALL FIGHTS – Win = 270 points, Lose = 135 Points
  • Finals – Top 16 into Upper Bracket (If tie for 16th place a random draw is done). All players fight all 15 others and the winner is decided by this.
  • 17-100 – 15 Fights, winners face winners, losers face losers, etc…and everyone ends with a place.


Bonus Glory Crystal For Places (1st – 3rd still get titles/mount):


  • 1st – 5,000
  • 2nd – 4,600
  • 3rd – 4,200
  • 4th – 5th – 4,000
  • 6th – 8th – 3,800
  • 9th – 12th – 3,600
  • 13th – 16th – 3,400
  • 17th (1st in 2nd bracket) – 3,200
  • 18th – 3,000
  • 19th – 2,800
  • 20th – 36th – 2,600
  • 37th – 56th – 2,400
  • 57th – 76th – 2,200
  • 77th – 100th – 2,000


Server Bonus Exp – For 7 Days after Class Wars Ends (best result for server, not combined):


  • Player in 1st-10th place – Server gains 50% exp
  • Player in 11th-20th place – Server gains 40% exp
  • Player in 21st-30th place – Server gains 30% exp


#1 From Each Class War gets a statue in the middle of Sky City for players to pray to. 



Max number of Souls you can carry is increased


Tank Events

Cannot be entered in last 5 minutes (Like Battlegrounds now)

Daily Events – New page


Medallion

Slight tweaks to stats

When PM’ing offline friends, a mail is opened for you.



2.2 Part 2 (Released in China 1 Month after 2.2 Part 1)


New Quests

An NPC in Sky City will randomly have quests for you throughout the day

VIP Shop

A special Shop for VIP players Only. Discounted items will be here and change from time to time.

VIP Privileges

All Levels have slight adjustments to VIP Privileges.

Pack Changes

Adjustments to the first recharge and normal recharge packs


2.3 (Released in China 1 Month after 2.2 Part 2)


Added new SP Event

Path to the Vault of Heaven

Solo Arena

Attempts reduced to 10, rewards doubled. You can pay for 10 more attempts.

3v3 Arena

Attempts reduced to 15, rewards doubled.

Changes made to Divine Altar

Guild Leaders can now start at level 1, 5, 10, 15, 20, 25, 30, or 35. Top Rankings Rewards Increased 5×.

2 New Slyphs:

Medusa & Triton. (see my detailed post called Sylph Upgrades and Strategies).


2.4 (Released in China 1 Month after 2.3)

Clothing Stats

Players can add the major stats to their clothing through the use of fashion debris, shards, and chests. These work much like gems on your equipment as there are different levels of these items and multiple pieces can be upgraded to the next level.

New Honor Ranks

2 New Honor Ranks added after Lord Divine. Medallions added for these ranks too (I cannot see the exact honor level amounts).

New Dragon Soul System

Normal obtained after the completion of the task “dragon egg” hatching dragon eggs get Dragon Soul, feeding Dragon Soul Dragon Soul to war. Advanced mode opening soon with Advanced level tasks.

Wartune 2 (Not 2.0) (Released in China 1 Month after 2.4)


Advanced Career Paths

Player must be level 80 and have a certain Honor Level (Hard to tell which). Complete a few tasks and get access to the Following:

Advanced Fate System



New Title, Special graphics, POSSIBLY a free mount.

Advanced Astrals

Players can consume gold to get bonus astral stats. 2 New Astral Slots


Advanced Skill Tree

It seems you get more skill points, but the exact number is unknown. See Knight Example Below


Advanced Soul Engraving

Once you have gotten Soul Engraving level 80 you can go even farther! You need “Soul Imprints” from the “Flame Temple” (See Below for event description)

Refined Mounts

Each mount can be refined and has different refine requirement amounts. VIP Only Mounts, and time limit mounts (Class Wars Evil Unicorn) are excluded. You need “Animal Hoof’s” from “Tiamat Invasion” (See Below for event description)


God Cast System

ONLY for Level 80 Epic items – You can add more stats through a new type of synthesis. Each piece of equipment has a specific stat that can be synthesized. Items needed: “Vulcan’s Hammer” from Cross Server Guild Battles (See Below for event description), and Vulcan’s Fire from failed synthesis.




Advanced Battlegrounds

Same Battlegrounds rules, but only for advanced players. New map


Wartune 2 Continued 

Non-Advanced System Changes

Flame Temple

15 v 15 PVP Battleground. 20 Min Length. Open 13:00 – 23:00
There are 3 Totem Poles. A player can take a flag (15 seconds to pick up) from their base to a totem and place it (15 seconds to place). Each totem under control earns the team points.


Tiamat Invasion

MP Boss Fight Map – Costs 60 Stamina to join. Go with a team of up to 4. 20 Bosses appear in Ascending Order of Strength. Once you kill one the previous, the next will appear. Time Limit of 20 minutes, players dead have a 30 second resurrection cd before fighting again. Similar to fighting World Boss, the other 3 players help lower the hp. Drops are determined by random dice rolls.


Cross Server Guild Battles

7 Week Season. Fights every Saturday (Sunday for Class War weeks) to not interfere with normal Guild Battles. Guild Leader MUST register (this costs guild contribution). When 24 or more Guilds Register a League is formed. If an odd number of Guilds, 1 Guild will get a bye each week, get some sort of lucky prize (It’s confusing right now)

>Weeks 1-4 – Preliminary Rounds. Matchups are random. Score is the final Guild Points each side has at the end of the guild battle. Rankings at the end of Week 4 is your TOTAL score from all 4 Guild Battles.

>Weeks 5-7 – Finals – 4 Brackets based on Preliminary Round Rankings. #1-8 = Diamond Group, #9-16 = Gold Group, #17-24 = Silver Group, #25+ = Iron Group. Diamond – Silver Groups have Bracket Guild Battle such as normal Guild Battles. Iron Group faces similar ranked Guilds.

>Battle Process – 40 Players per Guild. Guild Leader/Assistant Leaders can select 10 teams of 4. Players can collect up to 100 resources and bring them back to their base for points. If player is killed, other side gets 10% of the resource point value. There are 5 Guard Towers, each start neutral and can be occupied by 1 team of 4 at any one time. When destroyed they take 2 minutes to revive and come back as neutral again. Every so often the Guild gets points for occupying these. Each Guild may summon up to 5 chariots. These chariots can go unmanned or players can enter it. Chariots can attack players, or other chariots. No Ward tower to attack, chariot goes around until destroyed. 10,000 Points is required to win the Guild Battle. King’s Seals are awarded for each individual battle, at the end of Preliminaries, and at the end of Finals and can be exchanged in the King Shop for Mount Cards, God Cast Vulcan’s Hammers, Soul Imprints/Stones, Gold Boxes, Sylphs, etc…King’s Seals are cleared before the next Season of Guild Battles, you cannot save them between seasons


Marriage System

Players above level 36 can get engaged. You must be friends to do this. One must buy the “Engagement Ring” in the mall to propose. If the proposal is refused you get the ring back. There are 3 weddings, small, medium, and large. The bigger the wedding, the greater the rewards. Once the wedding is set, you have the chapel for 2 hours. Once the wedding is complete, both players get a permanent buff, a wedding ring in place of the engagement ring and new skills. The wedding ring can be upgraded based on the player’s friendship. Players can complete married quests together up to 10 a day. Players get a special tree that can be harvested twice a day and watered every hour. If either player chooses to, they can spend balens to get a divorce. Both players will lose all Marriage buffs, skills, etc…



Exp required from level 40 – 80 is reduced

Reduced the amount of items needed for some items

Increased amount of Legendary Stones dropped

Cooldown times for Guild Building upgrades altered

Forgotten Catacombs difficulty decreased

Forgotten Catacombs now opened at Level 12

Mount System now opened at Level 16

Solo Arena now opened at Level 16

Astro System now opened at Level 18


Wartune 2 V1.1 (No number for this patch, so I am calling it 1.1)


Souls of the Island

4 Player battles against the former World Bosses. Open at 11:00 and 16:30. 2 or 3 different difficulty levels. Team has 30 min from the event start time to kill the boss. Rewards based on damage done. Resurrection time after death only 10 seconds.

Group Arena

Removed. Replaced with a 4 v 4 Team Arena. Entry times are the same, insignia rewards are the same, and the 15 battle limit is the same, but all players start in the Iron Group. Every week based on points players are then placed in Diamond (top), Gold, Silver, and Iron (bottom) groups based on last week’s points. At the end of the week, players get rewards based on their final ranking. As expected, the best rewards are for those in the Diamond Group.

Personalized Titles.

Lv 45+ can complete a Quest Chain and make their own title. Once completed, all titles add attributes, and each level adds to these attributes. Additional titles added:
  • Guild King – #1 Overall Guild
  • Torch Barren – Carry the torch to completion 10 times
  • Battlefield Winner – Win 3 straight Battlefield fights
  • Mech Master – Participate in 10 Tank Battles
  • Trial of God – Complete Tower of Kings Nightmare
  • Souls of War – Kill 1,000 Sylphs in the Sylph Atoll
  • Tiamat Experiance – Complete level 5 of the Tiamat Invasion
  • For Hero’s Only – Complete ALL Nightmare MP dungeons
  • Errand King – Complete 20 Bronze Treasure Maps
  • Planting Expert – Weed and Pest Control 100 times each
  • Soul Island Guardians – Souls of the Island Boss battle ranked team (#1?)

Sylphs can now use Runes and Holy Seal


New Advanced Rune System (See advanced system in WT 2)


Changed graphics for some skills


Easier to get level 20, 30 equip sets – Removed Broken Weapon Requirements


Added Clothing and Mounts

Clothing As of December 23rd 2013. Some weapons and wings used multiple times…


Mounts As of December 23rd 2013. NOTE: China does not have some of our mounts, so we may never see some of these


Note 2: The Names are DIRECT Translations, clearly most do not make sense, and will be changed for English release

(If you like this please click Google+ or share on Facebook, inside the Wartune game, on your guild websites/forums, etc)

Tuesday, January 7, 2014

Strategy: Reducing Effects of Incendiary Shot

Hey guys, here is a little strategy discussion post giving you the explanation and the means to reduce the negative effects of Incendiary Shot (archer 30% damage reduction skill) on your party simply by adapting your party formation. So let's jump straight to it, thanks to Elia tan for this feedback.

So here you have a standard formation in Wartune during a cross server Group Arena event:


The reason why a lot of people set this formation is because (a) it is visually pleasing and (b) because the life of every party member is clearly visible, which is especially important for mages.

Now when we talk about Incendiary Shot, it only affects players within one square of the player hit with the attack. It is not an all-player AOE. And therefore this formation is not really good because if the shot hits the top player then it will affect the front one and same for the bottom, but if it hits the front one then everyone is affected. I show this on the picture below:


So with the yellow arrows you see 2 people will be affected. same with the blue arrows. But with the white arrows all 3 will be affected.

So the way to fix this is to change the formation where the front guy stands not in the center but on top or bottom:


So you see in this formation you can limit the damaging effects of the Incendiary Shot even to 1 person which was not possible in the previous formation or at least maximum to 2 people. But never 3.

EDIT: Update: We did some testing (thanks gesh) and it seems in reality the IS might be working like an AOE. We don't know if it is intended to be like this or this is a bug. If someone has better info please share in the comments.

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Sunday, January 5, 2014

COSMOS Knight becomes Level 79

Hey guys, another big achievement for COSMOS Knight becoming level 79, so only 1 more level to go and I am at maximum and then the focus will go 100% on raising talents with full force of level 80 experience. So below you see the overview of the character and some comments / tips / explanations from me.


So first - my stats. Here to point out that academy buff is at 195% and this is my "normal" Will Destroyer mode. Crit build is 95k/96k around. Also to point out that I raised my MDEF considerably from below 11k to now 16.5k due to the sylphs magic attacks. Otherwise before I was enjoying a very high PDEF for class wars, but since sylphs came the rules changed a bit. Clothing is level 3 all. Fate is level 5. And note here I am with the Warlord's medallion so with a "normal" one the BR would be higher.


Next up we got the bags, i.e. all the items I have or as some people say all the items that I am hoarding. Some of the chests you will notice and might want to comment on - i just don't have the time to open them because I record the data as you know.


My sylph is a 3 star Iris. I did buy her rain dance for group healing with my locked balens, but I am not investing in her any more as I am waiting for new sylphs to come out before I use my saved up mahras and sepulcrums.

For the astrals below my WD build is my standard one with WD and illusion. I switch them with the top right Sniper/Determination combo for WB fights. All the others are flexibility astrals which I use if and when I need. Like guardian angel is very good in lych nm if you are tanking to avoid taking critical attacks by bosses. WD and Sniper there allow me to move around builds if I feel like it. Deflection is nice for class wars.


Runes I only have the first 3:


Talents are same as before that I posted. I haven't touched them at all since I am racing to level 80.

The good thing about skills is that at a high level you can have both EDD and Tenacity almost maxed:


and of course a small tribute to my lovely mount:


and lastly a full video profile overview of COSMOS Knight just before turning level 79:

Piles of Stinky Socks Drop Rates

Hey guys, here are the drop rates I prepared for the Piles of Stinky Socks which were being collected during Christmas time. As you might know we had the chance to exchange 60 Colorful Socks for the Reindeer mount, which was very much a doable task, so actually tons of people could do this even for free as long as they were active.

You will notice that 5 insignia is for some reason as rare as mahra, which is a bit of a silly game balance. Otherwise gold and daru have similar rates which is logical and kyanite has less than these which is also logical. Socks and decor roughly equal as well interestingly. A lot of non-cashers could not open the decor though because it costs 25 balens to open one, but for cashers the price itself is not so bad for the rewards inside.


Friday, January 3, 2014

COSMOS Mage Day 15 to Day 19

Hey guys and especially mages! Cosmos Mage is growing strong and here is the development Day 15 to Day 19 and a few words from me to support the pictures.

I was initially going for the legend 40 set but changed my mind and started gathering for the 50 set. this is because I got sufficiently strong to be able to get ~500 to ~1000 honor per Battle Ground so technically I don't need urgently the 40 set. Now I already gathered about 100 crystals for the 50 set so soon I will be getting I think the 50 hat.

In the meantime I also grabbed the arena 45 neck piece just for the time being. It did cost me some insignia but it helped me be stronger for the battle ground fights until I get the 50 item.

For catacombs I actually managed to beat the 90 boss as well as the 95 boss so only the 100 boss remains. He is a lot stronger so I need to wait a little bit before I can bring him down. Still this was an awesome accomplishment to do while having something like 25k BR.

In the Battle Ground, as I mentioned, I am doing alright. You might have seen the BG video I uploaded on LavashGames. If not I put it here below this post for you. Last 2 BGs I made ~900 honor which I think is great given how new Cosmos Mage is, my BR and condition of items. Of course I can't compete with the established monsters, but I do fine.

Here below are the screenshots from COSMOS Mage Day 15 to Day 19 from Wartune Kabam Server 4 Europe. I also highlighted for you as much as I could the main changes from day to day.

The plan still remains to hold the level but it is not easy at all. For example I did a small summoner run and due to the double experience event each summoner fight was giving me 200k experience which I could not avoid as I have to get the loids and legend stones. So I am now Level 53 and have to do my best to not become Level 55, but it is tough, experience just seems to fall down on me :)

When you look at this pictures from Kabam Wartune note that the BR fluctuates depending on the Academy Blessing Wheel that I have for the day. I wrote on each picture what is the Academy buff.

KABAM Day 15 - COSMOS Level 51 - BR 27429


KABAM Day 16 - COSMOS Level 51 - BR 27182


KABAM Day 17 - COSMOS Level 52 - BR 26122


KABAM Day 18 - COSMOS Level 52 - BR 31229


KABAM Day 19 - COSMOS Level 53 - BR 29836


And here is the video from my Battle Ground few days back if you didn't see it:

Wednesday, January 1, 2014

COSMOS's Illustration of Wartune January 2014 Events

Hey guys, as events are very important in Wartune especially for free players or non-cashers to get special items I have made the below illustration of the Wartune January 2014 events and the rewards that you can get in it, i.e. the special items: New Year's Card, so check it out below and make good planning so that you benefit the most.

And if you see any mistakes just let me know and I will correct, but hopefully there are no mistakes :)

THIS IS A LARGE HIGH QUALITY PICTURE! - click on the January 2014 Wartune Event picture to enlarge or right click on it - download and see the full size)

(And remember please to click on Google + to thumbs up this post or the page above or share on Facebook, inside of the Wartune game, on your guild websites/forums, etc)


New Year's Card Exchange

Duration: 1/7 - 1/21 23:59 (Server Time)

  • New Year's Card x1 for 50,000 Gold
  • New Year's Card x10 for Soul Crystal x100
  • New Year's Card x30 for Mount Training Whip x60
  • New Year's Card x30 for Fate Stone x60
  • New Year's Card x220 for Golden Impala Card x1


New Year's Magic Box

Duration: 1/7 - 1/18 23:59 (Server Time)
Open it to randomly obtain one of the following:

  • New Year's Card x1
  • 25,000 Kyanite
  • Mahra x2
  • Sylph Sepulcrum x2
  • Runestone x1
  • Soul Crystal x100
  • Golden Impala Card x1

Price: 39 Balens. Limit of 200 per character.