Sunday, May 3, 2015

Sylph Fusion of Wind + Water Guide

Hey guys, this guide will be on Wind + Water Sylph Fusion and please check out the Light + Dark Sylph Fusion by clicking HERE so you can have some background info in this guide. After a few months from when Light + Dark Sylphs came out the Wind + Water Sylphs’ Fusion came which everyone long waited for in Chinese Wartune so keep calm and read on.

Wind + Water Sylph Wallpaper

Frigga – Red Fused Wind + Water Sylph:


Wind + Water Red Sylph

The wings looks awful to be honest… but then again, tastes of people are different and someone out there might love them :)

Requirements:



  • Level 80

  • x1 Red 2nd Evolved Wind Sylph (Goddess of Prosperity)

  • x1 Red 2nd Evolved Water Sylph (Poseidon)

  • 20,000 balens

  • x1,000 Nucleus of the Sun

  • x1,000 Flame of the Sun

  • x500 Emblem of Wind and Water

Nucleus of the Sun:




Flame of the Sun:



Emblem of Wind and Water:

Emblem of Wind and Water

Just like I said in my Light + Dark Red Fused Sylph guide, you cannot use 20,000 bound balens, which sucks and 2 Red Sylphs will take a long time so it will be a while till Wind/Water Sylph pops up.

Where can you get Emblem of Wind and Water, Nucleus of the Sun and Flame of the Sun?


The materials, in Chinese Wartune are hard to get for non cashers but a piece of pie for cashers since they are featured in Big Spender/Recharge Events/Casher Events.



Collecting enough material just to fuse your Sylph will literately take months but us non cashers don’t bring our hopes down right? 😀

Nucleus of the Sun can be gained from the Titan War Shop and Chaos War Shop.


Flame of the Sun can also be gained from the Class Wars Shop and the Cross Server Guild Battle Shop:


Emblem of Wind and Water are not in free events but they can be dropped in Sylph Expedition.

Freya – Orange Fused Wind + Water Sylph:


Orange Wind + Water Fused Sylph

Requirements:



  • x1 Orange Triton

  • x1 Orange Medusa

  • 20,000 balens

  • x1,000 Nucleus of the Sun

  • x1,000 Flame of the Sun

  • x300 Emblem

  • Level 70
Triton and Medusa are common Sylphs now and since Western Wartune is giving out so much Mahra through Dimensional War, Cloud Adventure, Compensation, events, etc, it will be a bit easy to have x2 Legendary Sylphs in 6-7 months.

Can you convert Sylph Freya (Orange Fused Sylph) to Frigga (Red Fused Sylph)?


Yes you can convert Freya to Frigga. Unfortunately, I do not have a image for it but here are the requirements for conversion:

  • x1,000 Balens/Bound-Balens

  • 50 Million Gold

  • x5,000 Moon Rock

  • x5,000 Moon Dust

  • x1,000 Emblem of Wind and Water

  • Sylph Freya needs to be RED

Skills of Wind + Water Sylphs.


Once you fuse your Sylphs, your skills will be replaced with random Wind/Water Skills. If you want to replace a skill, you cannot use the old Light Skills of Dark Skills on the Fused Sylphs that cost 395-774 balens. For an example, if you want to buy another skill like “Warm Spring” you would need to buy the “Required Level: 70/80 Wind and Water Warm Spring” which costs 2,000 balens/bound balens instead of the “Required Level 50: Warm Spring.” The thing that will disappoint everyone is that all of these skills including the ones that cost 2,000 balens does not accept bound balens!

Sylph Fusion Wind + Water Skills

Ocean Mirror – Wind and Water:


Ocean Mirror Wind and Water



Skill Effect: Healing effects boosted.

Requirements: Level 70/80 + Frigga

Price Cost: 2,000 balens

Breath Shield – Wind and Water:


Breath Shield Wind and Water



Skill Effect: Chance to reduce received damage each round.

Requirements: Level 80 + Frigga

Price Cost: 2,000 balens

Spirit of Wind – Wind and Water:


Spirit of Wind and Water



Skill Effect: When you crit on an enemy, their block rate is reduced for several rounds.

Requirements: Level 80 + Frigga

Price Cost: 2,000 balens

Holy Water Shield – Wind and Water:


Holy Water Shield - Wind and Water



Skill Effect: The user’s entire team receives a shield of holy water, absorbs damage equal to 40% of maximum health, cannot be dispelled, does not stack with other shields. Lasts 3 rounds.

Requirements: Level 80 + Frigga

Price Cost: 5,000 balens

Master of Wind – Wind and Water:


Master of Wind and Water



Can be used to learn the passive sylph skill: Master of Wind – Wind/Water. Skill Effect: When hit by a crit, dodge increases by 10% next round.

Requirements: Level 80 + Frigga

Price Cost: 2,000 balens

Swift Wind – Wind and Water:


Swift Wind and Water



Skill Effect: Consumes 500 awakening points, the user’s entire team receives a blessing of wind, awakening points increase by 250 every round, cannot be dispelled. Lasts 3 rounds.

Requirements: Level 80 + Frigga

Price Cost: 5,000 balens

Firmness of Water – Wind and Water:


Firmness of Wind and Water



Skill Effect: 5% chance to recover 10% of maximum health when receiving damage.

Requirements: Level 80 + Frigga

Price Cost: 5,000 balens

Elegance of Wind – Wind and Water:


Elegance of Wind and Water



Skill Effect: Post-transformation awakening point decreasing speed reduced by 20%

Requirements: Level 80 + Frigga

Price Cost: 5,000 balens

My thoughts:


Triton and Medusa are easy to get and ill be easy in the future. If you are focusing on Triton or Medusa, then concentrate on the one you don’t have and get them to legendary (Orange). If you are not playing for more than a year, then don’t even bother to fuse these sylphs, you will regret it once you quit playing Wartune. So have fun and be sure to comment/ask question below 😀


  • Sylph Fusion of Light + Dark Guide, click HERE

  • Sylph Expedition Guide, click HERE

Sylph Fusion of Wind + Water Guide