Sunday, November 30, 2014

Astral Strategies and my First Level 10 Orange Astral in Wartune

Hey guys, I finally achieved my first level 10 Orange astral in Wartune after 2 years of playing :) as 99.9% non-casher (which is why it took so long) + a knight (archer would get it faster).

This madness, requiring over 900,000 astral experience points, costs, roughly counting 450 million gold, but as long as you keep at it adding a little bit every day it adds up finally.

Also to Share Astral Strategies / Tips

Although I'm sure you are happy for me and wish me well :) I am not posting just about my achievement but also want to give some tips / strategy related to it.

This astral which I maxed out (there is no red version for % astrals) is the Determination astral bringing it to a 50% boost in critical damage and this is also what I suggest you to do first before any other astral (assuming that you are "crit build"), because this will directly increase your World Boss income (and, of course, make you perform better in other events / dungeons).

The effect is a lot bigger than increasing crit astral (especially for WB crit is maxed at a lower level, so you can't increase income with that) or attack astral, which does increase your income but not by as much as an additional 5% like Determination.

Never Upgrade to Level 10 These:

On the other side there are astrals which you should be using but should never upgrade to level 10. These are astrals like Regeneration and Deflection. Not only a level 10 is almost meaningless, but you probably don't even want to go higher than level 7 or 8 at most.


This is because the effect of healing or damage of 50,000 is limited to that amount, which, especially for players above 200,000 battle rating is very easy to reach even with the most basic attacks at level 7 (70% of damage). Actually as people are getting stronger and stronger than you will need lower and lower level of these astrals to get the full effect.

Astral Slot Upgrade Tips

When upgrading your astral slots there are 2 things I want to share which are super useful if you don't know them.


1) The upgrade is applied to the specific astral slot and not the astral itself. This means you can move astrals around without a problem and choose which one to apply the upgrade to.


2) Some astrals benefit from this hugely while others' benefit is negligible. For example 1 astral slot upgrade level is already a good improvement for something like Illusion astral, but will only give a few extra, almost meaningless, points to a crit astral. So make sure you put astrals like Illusion, Goddess and Determination on your highest astral slots. Definitely do not waste an upgrade slot on something like Regeneration / Deflection because 70% of damage or 73% of damage is basically the same thing.

Tuesday, November 25, 2014

Rono & Team beat Spire + Tips

Hey guys, I want to share with you pictures and tips from Rono (Edited by me) and his team who completed all Spire stages, so thanks to Rono for sharing his knowledge and hope you find it useful:
_____

My team composition is 2 Archers, 1 Mage and 1 Knight.

My team's battle ratings are as follows (please take into account we all use Warrior Call, guild shop pots and few attack scrolls):

Zoieraptor 363k pet Hercules 4 star purple 74k maxed
Rono 384k pet Cerebus  4 star purple 74k maxed
hopsi 309k pet Hercules 2 star purple 41k
Enigma 301k pet Hercules 2 star purple 39k

Maybe obvious to say, but anytime you use Vulcan always do it after you are in pet (sylph) mode.

Special advice for boss 15: after stun try to save pet for 16 then use pet for 16, 17 if possible as there is no spell / skill CD (cool-down) like LL NM.

Tips for Beating Spire

1. Depending on your team's attack you need to have around 6 Vulcans to successfully beat Spire (more or less depends on your Battle Ratings). We completed the task with with 5 Vulcans on 3 of us and 4 Vulcans on the last team member,

2. You need to reach the Angel boss without using Vulcan.

3. At the Angel boss there are 2 choices: Go with Vulcan on all players after stun or 1 player goes at start initially (tank or front row player suggested) and then 3 go after stun.

4. Knight or tank should go slow on turns allowing mage to puri or heal.

5. For bosses 22, 23 and 24 put Apollo and Incendiary after 2 hits from boss.

6. Try to Vulcan as soon a possible for bosses at 22, 23 and 24. This allows you to go Vulcan a 2nd time if required.

7. Boss 22 seems to target random and low HP players, 23 does 2 hits front then random. 24 is the hardest, very high attack and 2 hits front then 1 random then Delphic.

Hope this helps you. If you have any specific question please ask in the comments below the post. The pictures below can be enlarged by clicking on them.



Sunday, November 23, 2014

Fishing Level 25 + Patience = Fashion Cores

Hey guys, do your best to get to Fishing Level 25 because this will give you the opportunity to try to earn up to 2 Fashion Cores each day, which is a pretty good deal for all players! The bad news though is that the Fashion Shard fish is on the most bottom line and it takes a lot of patience to get maximum results. Still, it is possible and even if you catch the fish half the time that's still 1 Fashion Core per day which is pretty good as well.


Saturday, November 22, 2014

Hades & Apollo becoming more accessible

Hey guys, way back when Hades and Apollo were added into the game their price was I believe well above 20,000 balens. Over many months, as with all things, the price keeps dropping and becoming accessible to free players.

In recent months a number of free players were lucky to get these sylphs via event boxes or sylph atoll boss drops.

Back in April 2014 the white common grade Hades Seal was sold for 4,999 balens sprinkled with a touch of mahra and sepulcrum:


And after the midnight reset today players can now get these sylphs simply by paying 100 mahra for Apollo or 100 Sepulcrum for Hades!

So if these sylphs were your dream go ahead and get em, otherwise, if you are a super patient person like me just wait more - at some point it will be free or near free ^^

P.S. For Apollo nobody should be in a major rush, but I can imagine some mages might desperately need Hades. Archers and Knights however are perfectly fine waiting longer while using Hercules.


Thursday, November 20, 2014

Highest Possible BR from Gems for Mages

(Posted by Eliatan of the DolyGames Team)

Hey you guys, with the Hall of Fame event ending in a week, I was chatting with a friend about which set of gems will give the most battle rating for mages. That conversation somehow turned into me taking 50+ screenshots of my BR with various gem and sylph combinations, and here are the results :)

To do this test, I took out all of the gems in my gear and then recorded my battle rating after placing exactly one level 5 gem of each type.


In all cases, I benefit most from MATK, MDEF, and HP gems the most, and for the 4th best it varies depending on the sylph:
  • Electro: PATK
  • Fire: PATK
  • Wind: PATK/PDEF
  • Water: PDEF
  • Dark: PDEF
  • Light: PATK/PDEF
Since I my BR is at its highest when I call Hercules, I plan to convert my Crit gems into MDEF (only x4 at the moment) and PATK in a few days.

Sources of Percentage Stat Bonuses

Here I'll list off my sources of percentage-based stat increases. If your bonuses differ drastically from mine, then you should really do the test yourself to confirm which gems give you the most.

Passive Skills

The passives from the skill builds are very big and drive a huge part of which gems end up being the most important. For mages that are not level 80 with class advancement opened, you won't have Sturdy yet, and will definitely get more out of PDEF and MDEF gems than HP ones like I do.

Sylph Passive Bonuses

The next biggest possible source of variation probably comes from which sylph is your main one. Regardless of the passives, you should call the sylph that gives you the most BR, and then adjust your gems for that sylph's passives.
  • Electro: +5% MATK, +5% PATK
  • Fire: +5% PATK, +5% PATK
  • Wind: +5% HP
  • Water: +3% MDEF, +3% PDEF
  • Dark: +5% PDEF
  • Light: +5% MDEF

Dragon Soul

The Dragon Soul System added new percentage bonuses. So far I can't get any more until they release more ways to use Dragon essences. These ones aren't huge though and will not vary the results as much as the hero/sylph passive skills.

Wings

Wings are another source of percentage increases, but like the Dragon Soul bonuses, are quite small compared to the hero/sylph passives.


Hope this proves helpful for anyone that needs an extra push for Hall of Fame! Good luck :)

Sunday, November 16, 2014

Gift a Game - Personalized!

Hey guys, I can now personalize games for people which is a unique and awesome gift for your friends and family! I've created a dedicated site for it, so check it out and with Christmas just around the corner consider gifting to your loved ones something unique like this! I hope you guys like it! site: http://gifts.dolygames.com/


Saturday, November 15, 2014

Battle Rating Reference for Fake BR Increasing

Hi guys, with events like Hall of Fame and any other situation where you need to increase your Battle Rating temporarily to a higher level than it is I have prepared this article / guide / reference to help you do that.

Here below you will see tables showing you how much battle rating different things give and this can help you focus your efforts to the areas which will give you the most battle rating.

Cosmos Knight as an example:

I will also use my knight as an example to show the different things that I can do to increase my Battle Rating (remember this is only for the sake of increasing it for different situations like Hall of Fame event, not for making a strong character).

Changing the Astrals

One of the most basic tricks to increase battle rating is switching the percentage (%) based astrals, which give no battle rating whatsoever, to anything that gives stats.

Including Class Advancement my knight has 10 astral slots:
  • Sacred Gemini level 8 PATK + Penetration +1728: Battle Rating +3905 (due to all things that add additional % to PATK) = keep
  • Holy Force level 8 PATK +2304: Battle Rating +2903 =  keep
  • Holy Enshieldment level 7 Block +2016: Battle Rating +2016 =  keep
  • Holy Sniper level 8 Critical +2304: Battle Rating +2304 =  keep
  • Holy Fortitude level 7 PDEF +2016: Battle Rating +2541 (due to PDEF bonuses) =  keep
  • Holy Willpower level 7 MDEF  +2016: Battle Rating +2137 =  keep
That leaves me with 4 astral slots which are all % based and can be switched to a stat astral like HP, MATK x 2, Charm
  • The HP level 4 red Holy Brilliance currently in my bag already gives me additional 824 Battle Rating and can easily be leveled up to a higher level.
  • The level 4 Holy Charm which I also have gives me 193 BR, which is not much at all so no need to invest anything into this.
  • The level 3 Sacred Pisces with MATK and Penetration +648: give me an additional 1425 Battle Rating and can definitely be leveled up.
  • Holy Mysticality I don't have yet so I can't give an exact number but it is also a decent effect.
So to conclude on the astrals, without doing much I can lift my battle rating by around 3k, but of course bringing them to a much higher level (level 7-8 is very much achievable) would give me a lot more, probably around 7k BR.

Changing the Gems Types

Gem types have a pretty big influence and the one that gives the least is Critical, so changing Critical gems to something else gives you an immediate increase in BR. For example taking out a Level 8 crit gem and replacing it with a level 8 HP gem results in a BR increase of 657 on my knight (level 2 advanced engraving). The effect of changing to MDEF is +338 BR. The effect of switching to PDEF is +551 BR.

So currently I have Critical gems on all 8 of my equipment items. This means that taking them out and replacing with PDEF or MDEF or HP in addition to the existing PATK will result in a BR increase of minimum +2704 using the MDEF number and +5256 maximum BR using the HP number.

Changing Gem Level

The effect is even bigger if I would switch from level 8 gems to level 9 gems.

Just changing 1 single gem from level 7 HP to level 8 HP results in a battle rating increase of 289. Taking 250 as a round number (lower because other gems give less) we can multiply 8 equipment items by 4 gems per item = 32 gems and multiplied by the 250 BR = 8k BR increase if I change my gems from level 7 to level 8.

Changing from level 8 to level 9 should be a bit bigger, around 9k BR increase.

The only problem that I see my going to level 9 and above gems right now is that we would get no additional reward for it and, theoretically, there could be great rewards when the level 9 gem synthesis arrives, so doing this now would reduce your future gains.

Changing Equipment Refine

This is possible in general but not for me because I simply do not have enough refinement crystals for level 80 equipment.

Holy Forge Refinement

Holy Forge can give a lot of additional battle rating if you have enough Vulcan Hammers and Stoves. Unfortunately I do not, so I cannot experiment with it to tell you exact figures, but from Elia's example we have that her 900 stoves resulted in 5k increase in BR. You can watch that video here.

Other elements which will increase your BR:

  • Increasing Fate Levels (same issue here about losing future rewards if using stones without event)
  • Increasing the Soul Engraving level (normal + advanced souls)
  • Pumping up your Sylph with mahra (stars) and sepulcrum (stats) and have active the most powerful sylph that you have.
  • Clothing Refinements if you have lots of Fashion Stones (again issue if without event)
  • Upgrading Wings which give a % increase (better with clothing event though)
  • Upgrading your Dragon Soul Core can give nice BR but there you are limited on your daily income of Dragon Essences.
  • Naturally basic things like Guild Skills for those who don't have them maxed.
  • Mounts and Mount Refinements depending on your daily Mount Hoof income.

So all in all my current BR is 222k and I can increase it via astrals by ~7k and via gem type change by ~5k and via gem level increase by ~9k to come to a Battle Rating of 243k

Battle Rating by Stats

Stats Gives BR
1 PATK 1 BR
1 MATK 1.05 BR
1 PDEF 1 BR
1 MDEF 1 BR
1 CRIT 1 BR
1 Block 1 BR
1 HP 0.2 BR
1 Troop Count 1 BR

Battle Rating by Attributes

Stats Gives BR
1 Strength
gives 4 PATK and 1 PDEF
5 BR
1 Intellect
gives 4 MATK and 1 MDEF
5.2 BR
1 Armor
gives 4 PDEF and 4 MDEF
8 BR
1 Endurance
gives 20 HP
4 BR
1 Charisma
gives 1 Troop Count
1 BR

Battle Rating by Gems

Gems Gives BR
PATK, MATK, PDEF and MDEF Give same BR as the stat, so per gem level:
+32 / +64 / +84 / +112 / +176 / +220 / +280 / +350
HP Astral at the rate of 1 HP = 0.2 BR, so per gem level:
+160 / +320 / +420 / +560 / +880 / +1100 / +1400 / +1750
Crit Astral Gives 2nd worst amount of BR, so per gem level:
+16 / +32 / +42 / +56 / +88 / +120 / +180 / +260
Charisma Astral Gives the worst amount of BR, so per gem level:
+8 / +16 / +21 / +28 / +44 / +60 / +90 / +130

Battle Rating Benefits by Class

Class Benefits Comments
Knights +20% extra for PDEF and HP coming from Divine Blessing skill at level 2
+15% to PATK coming from Combat Master skill at level 3
So for Knights put more into things increasing PDEF and HP and PATK because for the same effort you get 15%-20% more
Archers +20% extra for Critical and HP coming from Eye of the Eagle skill at level 2
+15% to PATK coming from Focus Attack skill at level 3
So for Archers put more into things increasing HP and PATK because for the same effort you get 15%-20% more. Not Crit astral though!
Mages +20% extra for MDEF coming from Healing Empowerment skill at level 2
+15% to MATK coming from Mana Master skill at level 3
So for Mages focus on increasing MDEF and MATK because for the same effort you get 15%-20% more

Friday, November 14, 2014

Lucky with 4 Mounts

Hey guys, as you know Wartune is a bit of a casino when it comes to prizes, so some people can suffer for years while others can get hugely lucky. It is not a system I would use myself if I was the boss, but it is what it is - anyways, few minutes ago we had someone being really lucky getting 4 mounts from ~230 boxes which you can see on the picture below. Big congratulations to the player, good for him!, and good luck to everyone else!


Thursday, November 13, 2014

Card Bonus Stacking in Group Arena

(Posted by Eliatan of the DolyGames Team)

Hey you guys, I think most people (rightfully) forget the card system exists unless there is a hot event for it. It's not exactly the most exciting thing ever patched into the game, but I think it's worth going over how card bonuses are shared in group situations.

I use Group Arena as an example here, but I'm pretty sure this applies to Spire and Multi-player dungeons as well.

It's generally understood that cards give stat boosts, and as you level up your cards, they will give more bonuses. If you're lucky enough to draw purple cards, you'll open a bonus for having 4 cards (including white, green, and blue which are easier to get) of the same deck. The 4 card bonus for the Multi-player (Group) Arena cards gives +3 Insignias for every fight (win or lose).


What I think goes less noticed about the card bonuses is that they can stack if more than one person on a team has it. And since Wartune could never be so straight-forward, there is a very specific way that the stacked bonuses are counted.

Should we be playing a simple, logical, not-buggy game, if there are 3 people in a group arena team that have the card bonus, then everybody on the team should get 3 x 3 = 9 extra insignias per fight. However, that's just not how it goes.

Assuming that from left to right is the order everyone joined a room, the number of bonus insignias you receive is the number of bonuses before you + your own bonus.

For example, in the picture below, Ballwin, Eliatan, and Avarice have the card bonus, and artemes does not. That means Ballwin gets +3 (only the bonus from his own cards); I get +6 (Ballwin + my bonus); Avarice gets +9 (Ballwin + Elia + his own bonus); and artemes also gets +9, since the three before him have the bonus, but he does not.


Here I include a table of some example situations. What you want to make sure of is, if only one person has the card bonus, then that person makes the room and invites everyone else, so at least everyone gets a little something extra! :)

I hope this helps you guys out if you didn't know about stacking the bonuses, or if you've noticed that they do and didn't know exactly the counting method. I don't really pay attention to the stacked card bonuses in the other activities, so if you have proof of them in Spire and MPs, tell us in the comments! Please share and let people know about this little tidbit ^^

Wednesday, November 12, 2014

Sub-Class in Class Wars

(Posted by Krishna - DolyGames Contributor.)

Hey guys, the sub-class (Dragon Whisperer) in Chinese servers can be in Class Wars now. Just like the regular class, the Class War winner in sub-class will get it's statue in Cloud City.


Sub-Class Class Wars Rankings is Empty since this is a new thing.

It may be that you have an option to do class wars with your sub-class or regular class before entering Class Wars. You won't be able to switch class during Class Wars.

Flame of War Event Mount

(Posted by Krishna- DolyGames Contributor.)

Hey guys, here is a preview of the Flame of War Event Mount. Hope you guys like this and big thanks goes to DZmage for making this GIF.

Smoldering Pierce Mount


Tuesday, November 11, 2014

Cane the Grim Reaper 10000 BG Kills

Hey guys, how far are you from the Grim Reaper Title? Cane, from Kabam S3 US East, covered in blood, reached the mad milestone of 10,000 Battleground Kills and here we share with you the screenshots showing off the very rare new title and his stats as well.



Digging online I found that this was achieved on the lower levels in May 2013 by dimi2 at level 39:


Saturday, November 8, 2014

Shortcut URLs for DolyGames

Hey guys, just to let you know I have created a bunch of shortcut URLs for the different sites we have to make it easy for you to remember and share, so here they are:

youtube.dolygames.com --> DolyGames YouTube
(this is same as the longer URL with the old name: https://www.youtube.com/user/LavashGames)
1200 game videos
600+ Wartune videos

wartune.dolygames.com --> DolyGames massive Wartune Blog
600+ Articles Wartune Blog
(This is the same as this blog - http://cosmos-wartune.blogspot.com)

fb.dolygames.com --> DolyGames Facebook
(this is same as the longer URL with the old name: https://www.facebook.com/LAVASHGAMES)

gplus.dolygames.com --> DolyGames Google+
(this is same as the longer URL: https://plus.google.com/115267298926248979054/posts)

Or just bookmark the main site:

dolygames.com

Friday, November 7, 2014

Wishing Wall Heaven Horns Drop Rates

Hey guys, after a very long time of collecting the data I am happy to share with you the drop rates of the Wishing Wall / Heaven Horns. This is the 1st version of the report, but it has a very good, 3060 heaven horns, sample size, so I will only make an update release if someone sends me a lot of data.

Wishing Wall Expectations

My expectations when still collecting the data were to see items like will crystal shards as top. I didn't and still don't value the star sand so much, so I didn't expect to have that as a rare item. And items like 3x sepulcrum and 3x mahra I was expecting as the common drops.

Results of the Data from the Heaven Horns

Now that we have the exact data we have some surprises versus the expectation. Let's start from the beginning:

So Sepulcrum and Mahra were indeed the most frequent drops with rates of 26.0% and 23.9%. Together that makes up ~50%, which means that exactly half the time that you open a Heaven Horn you will receive one of these items.

Next up we have the 4x Star Sand and the 2x Celestial Stone with ~13% rates, so roughly speaking 1 in 10. I am always unhappy getting these because the stones are rubbish for me and the sand is just too little to be of any interest.

And here comes the interesting part: the Star Tear Shard and the Will Crystal Shard are NOT the most rare items as expected. Actually the 4x Star Tear Shards seem to have a 12.4% drop rate, a lot higher than I originally though (i thought they would be similar to will crystal shards), while the Will Crystal Shards have a drop rate of 5%, so 1 in 20.

Star Sands x10 and x20 are the most rare drops with 4.5% and 1.4% chance of getting them. Perhaps the x20 I am not so surprised about but the x10 being more rare than the purple items was indeed a surprise.

Support if you love it

For those who love this Blog and all the things we do at DolyGames would be awesome if you became a Patron of DolyGames. Explanation: here ; Patron page here.

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Note: the picture is large and high quality, so you can open and look at it in a large size.


Half a Million Soul Crystals and Max Stables

Hey guys, flooded by whips and Soul Crystals and training 61k times my mount in this event, I've now managed to do something which seemed impossible 1-2 years ago, that is to max out my stables 100% for free. I even maxed out Intellect which gave me in total 1905 MDEF and a whole bunch of MATK, which looks useless on the surface but does add up BR which might come useful for events like Hall of Fame or anywhere where BR decides the victory. Following this my BR went to 218k.

Other results include half a million of Soul Crystals in my bag (thank God for the 9999 slots, but i guess we need 99,999 now) and a leftover of ~45k whips - all 100% for free, which makes me feel a little bit sad for all those people who actually paid for these things, but I understand that they got all these benefits much faster than the free players. Still, this confirms that if you do not have a huge ago and can wait all good things will also come to free players sooner or later.

Lastly, it was an absolute torture clicking tons of times training stables and then 12,000+ times collecting rewards and then freezing the computer opening thousands of gem packs, managing bag space, quitting guild to save items, etc. Yet again, already years, the game owners show they don't care. If you want to automate to make your life much easier - read here.

That said, people were happy that at least they removed the level 3 gem spam from the world chat. This took them only ~1 year to do...


Tuesday, November 4, 2014

Hall of Fame aka Hall of Lame 2014 Review

Hey guys, so Hall of Fame 2014 is here, or as players call it "Hall of Lame". So let's wait a minute before players' insults and look at what it is:

[Hall of Lame] Conditions

Players with 450,000+ Battle Rating will receive a special title: God of Balenor

Players with 400,000+ Battle Rating will receive a special mount: Inferno Dragon: All Stats +100

The #1 player on each server with the highest Battle Rating Ranking will receive Sengolar Weapon, Armor, Headdress, Wings.

Players with 350,000+ Battle Rating will receive: King of Balenor, 15,000,000 Gold, Mount Hoof x300, Vulcan Pack x100 and Soul Seal x200.

Players with 300,000+ Battle Rating will receive: Noble of Balenor, 12,000,000 Gold, Mount Hoof x100, Vulcan Pack x80 and Soul Seal x150.

Players with 250,000+ Battle Rating will receive: Knight of Balenor, 8,000,000 Gold, Mount Hoof x100, Vulcan Pack x50 and Soul Seal x100.

Vulcan Pack contains: Vulcan's Hammer x1 + Vulcan's Stove x3.
Potion/scroll do not count towards the BR calculation.

Reactions from Players

I went through 10+ pages of forum feedback and took samples of player's opinions. Not one positive comment was made, all was negative.
  • "What a horrible let down"
  • "This is ridiculous! "
  • "R2 aiming to further alienate the player base"
  • "This is total ** event "
  • "This kinda BR range is totally insane"
  • "What a bunch of garbage! "
  • "You've changed Hall of Fame into the Hall of Cashers"
  • "One thing you R2 guys are really good in: pis.sing off loyal player - great job, indeed"
  • "Thx R2 this made my decision to quit more easy"
  • "I'm quitting I was waiting for Apollo wings since I didn't meet 62k BR last year now I don't even reach 250k BR"
  • "This is just disappointing! "
  • "This is by far the biggest insult to Wartune players"
  • "This is how you make people change games ... I feel like quitting now "
  • "Congrats to you R2, you are making more and more players quit this game; you did a great job"

So what's the deal:

There are several lessons here:
  1. If you want to learn how to upset all your players / customers do exactly what R2 does.
  2. What I think happened is that someone of rank at R2, probably relatively newly assigned to Wartune, decided that this event should be for the very top people only, which is fine if it was isolated, but it is not an isolated / new event. Players' expectations were already set by Hall of Fame #1 and #2 last year. In the last one, roughly speaking, Top 100 people could get the Apollo Wings and/or Warlord's Medallion, whereas now, you don't even quality for some gold. And a lot of people were building their BR for a whole year and waiting for Hall of Fame 2014 to get their chance, same as the other people who got theirs, which is now completely crushed by R2.
  3. Instead of working together with Wartune players and/or top Wartune bloggers like me, R2 has built a reputation that they don't care due to constantly not listening to players and, as you know, they even banned accounts of their top bloggers (myself included) and censored the names in the forums instead of talking and working together for mutual success.
Basically it's a dictatorship. 
98% of all players of all servers will not be able to participate in this event.

Cosmos’s Fireball Shooter v1

Hey guys, I created my first “Wartune-feeling-like” game – Cosmos’s Fireball Shooter v1 which you can play totally for free on my main site. So click below to go play the game or read below how you can influence the game itself!

You can influence how the game changes!

I am releasing Version 1 and I am planning to improve it over time. You are welcome to email me suggestions on how to improve the game (priority goes to my Patron supporters for making changes!)
So what can we change in the Cosmos’s Fireball Shooter? Well, lots! Here is the list and as I learn more and get smarter we can create cooler things.
  • All audio sounds can be changed (background, fireballs, explosions).
  • Models (the mage, the enemy, cubes).
  • Size of things such as size of cubes or models or fireballs.
  • Backgrounds (the green, the wartune models, etc)
  • Lights: if you pay attention you will see there are nice light effects, all these can be adapted in angles or color or intensity.
  • And lots more, especially if some of you can help with coding (javascript or C#) or simply if you can donate money to be able to purchase cool models and other more premium content for the game.

The Game Logo v1

A game needs a logo right?
Here is the 1st version of the logo I made for the game, I hope to improve this also. Perhaps there is a Photoshop guru out there who can send me a cool version.
CFS1logo1

Give a LIKE

Give us a like and comment on our Facebook page: fb.dolygames.com

I haven’t learned yet how to make high scores, so if you wanna share yours I think for now the best is to post your screenshot on our Facebook page. If someone knows how to make this better let me know, otherwise sooner or later i will learn how to implement high score tables in games.

Monday, November 3, 2014

Fashion Cores vs. Vulcan's Hammers

Hey guys, since the Cross Server Guild Battle is now over and everyone has gotten their King's Seals, you might be confronted with the choice between Fashion Cores and Vulcan's Hammers as shown on the picture below.

Using my Knight as an example, he has 7525 King's Seals and can exchange them either for 37 Fashion Cores or 75 Vulcan's Hammers.

Now for those people who already have nice clothing and clothing refinements done to 4-5 stars this is a very easy choice - Hammers all the way. But for others who are still working on their clothing or are still a good distance until they reach level 80 then Fashion Cores become more attractive.

So as a recommendation, go for the Hammers if you are close to or are level 80. Consider Fashion Cores if you are very far away from level 80 or if your clothing is a mess (low level & unrefined).

Note: The 1st 5000 King's Seals should always go for the mount if you don't have Cloudcaller; this is only about the King's Seals above 5000.


Saturday, November 1, 2014

Amethyst Maxes Out at 99999 Crystals

Hey guys, about the Amethyst Mine and Amethyst Crystals in Wartune: there is a maximum number of crystals that you can have, which is 99,999 amethyst crystals (purple). They don't say this anywhere and I found out about it totally by accident when i realized that I was not getting anymore crystals from mining (doing it for months on autopilot like a zombie does that to you :P).

So here is a screenshot to illustrate that and below this I also put the video I made where I also go over the Amethyst Exchange and how crappy it is.

Screenshot of Maximum Amethyst Crystals

Video of Maximum Amethyst Crystals and Amethyst Exchange Review