Light + Dark Sylph Skills Explanation
Here are the explanations for the skills of the fused Light / Dark Sylphs (pretty impressive stuff):- all the damage skills will deal +50% damage
- 2 new delphics: Armageddon (400% to enemy with lower HP) and inspired light (185% to 2-4 enemies, heal 100%)
- some of the weakest skills of apollo/hades are removed
- new passive skill which gives 20% defense from dark/light
- new passive skill which gives 20% defense from all others elements
Water + Wind Sylph Skills Explanation
These are less accurate explanations, so let's call them a "rough idea":
- All the damage skills are the same value (acheron wave 280%, steal 280%, ice bolt 300%)
- Rain dance heal increased to 180%, warm spring to 135%
- Aquilon blessing consumes 250 awakening points instead of 500
- Windcrest can reflect 50k damage :)
- New delphic: for 3 turns, a shield 40% of HP for all teammates, cannot be dispelled, consume 500 points
- Another delphic: gives 250 awakening points to all teammates each turn for 3 turns, cannot be dispelled, consume 500 points
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