Showing posts with label Guide. Show all posts
Showing posts with label Guide. Show all posts

Saturday, March 14, 2015

Mage's Advanced Talents

(Posted by DZmage of the DolyGames Team)

Hello guys, with the new update 3.40 part 4 we recently had, every class has a new talents tree which can be unlocked as soon as we class advance! Since I'm a mage, I checked which kind of new talents we "mages" got :)

Unfortunately, most of the talents are pretty much useless except for one. Lets take a look on each talent :)

Advanced Talents


Ice Mastery

This talent increases the Ice Bolt's magic damage by 1% (at level 1). I'm not a big fan of Ice Bolt since I use Meteoric Destroyer with 3 seconds cooldown :)

So I'll skip this talent for now.

Fire Mastery

This talent decreases both rage consumption and cooldown by 2 (at level 1) of Flaming Tornado. Again I'm not a big fan of Flaming Tornado since it's not really useful in arena, and I find Thunderer way better than this skill for the simple reason that Flaming Tornado splits the shot into 3 hits and getting 2 critical out of 3 is rare and 3 critical out of 3 is extremely rare. In addition to this, Thunderer has a chance to let us have an extra Lighting Bolt hit if we use double hit :)

Prodigy

This talent gives us 10% chance to remove 1 harmful effect (at level 1) when using Mana Shield. Unfortunately, Mana Shield does not stack with Restoration damage reduction buff nor with Guardian rune, which makes this talent pretty useless :(

Quick Chant

This talent reduces Anthem's cooldown by 1 second (at level 1). I personally stopped using Anthem since they removed troops and replaced them with sylphs in Class War. Sylphs does not die fast as troops which made me wast all my rage on healing a Sylph that doesn't help by much! My opinion on this talent is that once we can heal more than 100k with Blessing Light or with Restoration, Anthem becomes a bit useless since it's capped at 90k heal which makes this talent useless.

Thunderfury

The description on this talent is a bit confusing. It says : "Increases Thunderer's attack speed reduction rate by 5%" (at level 1). I thought it meant that it will give an extra 5% slow casting speed on the opponent which should make it 105% . So when I asked Elite Club staff what's the difference between 100% and 105% slow casting speed they explained to me that the 5% we get from level 1 Thunderfury does not increase the slow casting speed % it self but it increases chance to slow our opponent which made me change my opinion on this talent ;)

At moment my Thunderfury is at level 6 which gives me an extra 30% chance of slowing my opponent so I assume once maxed ( level 10) it should grant me a 100% (50% from thunderer it self + an other 50% from maxed Thunderfury) slow success rate :)

Conclusion

If you are advanced mage, your first priority is to max Thunderfuruy :) The rest of advanced talents are not very important.

Here you can have a look on my current talents with official description of each talent :









Sunday, January 18, 2015

Grand Lottery Guide with Pictures and Winners

Hey guys, here I am making a reference post / guide for Grand Lottery to include all info and pictures about it as well as the pictures of winners! :)

Grand Lottery is a tiny event, accessible as of level 35, which seems to be launched manually by the admins whenever they want, which allows players to make a sort of a guess and, on the following day, see if they won the lottery.

There are 2 options for making this guess:

  • One option is to wager 100,000 gold and have a chance to win 500 or 50 bound balens
  • And the other option is to wager 1 balen (non-bound) and have the chance to win 1000 or 100 bound balens
You get the bigger prize if you got everything correct and you get the lesser prize if you got 1 of the 2 correct.

Grand Lottery help


Grand Lottery Signs windows


Grand Lottery Tarot windows


Grand Lottery Wager with 1 balen



Grand Lottery Wager with 100,000 gold



Grand Lottery Failed Wager

If you don't guess the signs and the tarots correctly then you get a window like this where the lottery results are shown on top and the choices you made at the bottom.


Grand Lottery Winner 1000 balen winner

Thanks to Krishna for sharing this, here we can see the lucky winner with his 1000 balens as well as the mail that was sent by the game:



Grand Lottery Winner 500 balen winner

Thanks to Flamer for sharing this, here he wins 500 balens from the Grand Lottery following the wager made with 100,000 gold rather than with balens:


Final Words

Congratulations to all the winners! That said, I can't help but wonder if they couldn't design something more fun with the resources that they spent. The result of this event is few win and the rest don't care about it and so I am not sure that this was a smart way to invest company resources. What do you guys think? Do you love having such lottery or you'd rather have something else?

Tuesday, January 13, 2015

Mage Talent Advice

(Posted by Eliatan - DolyGames Team Member)

It used to always surprise me that I'd get asked about which talents to choose for mages as much as I did. As I thought about it more, it shouldn't be that much of a shock to me, since many people camp certain levels for very long periods of time, and need to know which talents to prioritize. In the spirit of doing some beginner to intermediate guides, here's what I think on the matter.

Primary

These are the talents that I'd try to max out at every opportunity.
  • Barrier - Decreases damage received
  • Survival - Lengthens the cooldown of Restoration in exchange for increased heal potency.
  • Holy Seal - An attack that has a chance to stun your opponent, depending on your relative Holy Seal level

Secondary

I would put leftover points into these if you've maxed out everything in Primary for your level.
  • Redemption - Shortens the cooldown of Blessed Light
  • Focus - Gives Lightning Bolt a chance to proc a buff which decreases your rage consumption

Electives

These are talents you can think about once you're done with the primary and secondary talents.
  • Momentum - Shortens the cooldown of Meteoric Destroyer and gives a chance of restoring HP
  • Misfortune - Shortens the cooldown and increases the damage dealt by Damnation

Useless

These are completely pointless, since none of the mage delphic skills are any good.
  • Awaken - Gives Rain of Fire a chance to decrease the rage needed for Delphic Thunder Frenzy
  • Callousness - Shortens the cooldown of Delphic Hell Thunder and has a chance of forming an absorption shield.

Video

This is the video guide I made, where I discuss each talent in more detail!

Monday, January 5, 2015

Wartune WINGS: Stats, Formulas, Costs, Estimates

Hey guys, in this post I put together all information on wings in Wartune to serve as a good reference point. This includes stats by level, synthesis formulas and balen / USD costs as well as some future estimates. Let's start with stats:

Wing Stats by Level in Wartune

Some points of importance;
  • For lower level players the percentage values are not so important as their character statistics are small values, so for them the absolute value is much more important. In these, the jump from Level 1 to Level 2 is the largest, so try to get Level 2 Wings - for low levels that is sufficient as the next significantly better level is Level 8 Wings, which is not realistic.
  • For high level / BR players, PATK/MATK being the most important stat, the key milestones are Level 2 wings with 3% Attack, then Level 5 with 4%, then Level 8 and 9 with 5% and 6%, so don't worry too much about rushing from, for example, Level 5 to Level 6 - it's not that big of a deal.

Wing Synthesis Formulas per Level

For Level 2 Wings there are 2 options:

Level 2 Wings = Level 1 + Level 1
Level 2 Wings = Level 1 + 5 x Fashion Core

Level 3 to Level 9 Wings

Level 3 Wings = Level 2 + Level 2 + 5 x Good Luck Charm
Level 4 Wings = Level 3 + Level 3 + 10 x Good Luck Charm
Level 5 Wings = Level 4 + Level 4 + 20 x Good Luck Charm
Level 6 Wings = Level 5 + Level 5 + 40 x Good Luck Charm
Level 7 Wings = Level 6 + Level 6 + 80 x Good Luck Charm
Level 8 Wings = Level 7 + Level 7 + 160 x Good Luck Charm
Level 9 Wings = Level 8 + Level 8 + 320 x Good Luck Charm

Cost of Wings in Balens and in USD ($)

The base Level 1 Wings' official price is 1995 balens or $19.95

Balen / USD cost of Level 2 to Level 9 Wings

Level 2 Wings = 1,995 + 1,995 = 3,990 balens or $39.9
Level 3 Wings = 3,990 + 3,990 + 1,975 = 9,955 balens or $99.55
Level 4 Wings = 9,955 + 9,955 + 3,950 = 23,860 balens or $238.6
Level 5 Wings = 23,860 + 23,860 + 7,900 = 55,620 balens or $556.2
Level 6 Wings = 55,620 + 55,620 + 15,800 = 127,040 balens or $1270.4
Level 7 Wings = 127,040 + 127,040 + 31,600 = 285,680 balens or $2856.8
Level 8 Wings = 285,680 + 285,680 + 63,200 = 634,560 balens or $6345.6
Level 9 Wings = 634,560 + 634,560 + 126,400 = 1,395,520 balens or $13955.2

Future Wings Level 10 to Level 13 Estimates

Future Synthesis Formula Estimates

Update: I removed my estimates because Demonwolf810 confirmed exact figures from China.

Level 10 Wings = Level 9 + Level 9 + 640 x Good Luck Charm
Level 11 Wings = Level 10 + Level 10 + 1280 x Good Luck Charm
Level 12 Wings = Level 11 + Level 11 + 2560 x Good Luck Charm

level 13 not 100% confirmed, it's between 3000 and 3500, using 3200 here:
Level 13 Wings = Level 12 + Level 12 + 3200 x Good Luck Charm

Balen / USD cost of Future Estimates

Level 10 Wings = 1,395,520 + 1,395,520 + 252,800 = 3,043,840 balens or $30,438.4
Level 11 Wings = 3,043,840 + 3,043,840 + 505,600 = 6,593,280 balens or $65,932.8
Level 12 Wings = 6,593,280 + 6,593,280 + 1,011,200 = 14,197,760 balens or $141,977.6
Level 13 Wings = 14,197,760 + 14,197,760 + 1,264,000 = 29,659,520 balens or $296,595.2

Example Various Wing Designs

(can click to see the higher resolution image to better see the wings)

Sunday, December 14, 2014

Archer Guide and Overview

(Posted by Stoned1 of the DolyGames Team; Edited by Cosmos)(Note: this was prepared before the 3.45 patch update)

As in most games, all classes have their purpose. In Wartune the role of the archer is to make maximum damage while usually “hiding” behind a knight until a mage heals you. Having the right astrals and stats help keep you alive during heavy AOE skills whether it’s PVP or PVE.

Top priority for us archers is maximum damage, so best is to max out all that helps us in that department as I will point out next.

ASTRALS

Well easiest way to start pumping some juice into your character is upgrading astrals. If you are a daily player upgrading gold and red astrals to level 7-8 won’t take too long as we got 2 world bosses and DI which give a good gold boost. While doing astrals you get star points that you can exchange. I recommend NOT to use until you have got a few reds and don’t end up buying then getting them for free also. It is very frustrating when this happens!

Well for archers these are what astrals you need and in what order to level them up.


Enhanced Illusion I love as it is great when it works during an ultimate sylph hit! Holy Enshieldment and Enhanced Deflection are the 2 astrals you can play with a bit and switch them to Enhanced Guardian Angel and Enhanced Regeneration. Sacred Gemini must be put in an advanced astral spot.

I borrowed this from my friend COSMOS so u can see what you get from each level. It doesn’t look like a lot but it adds up nicely in time when they are leveled up to 8+ :)

ARCHER STATS PRIORITY

These are the stats you should focus on getting on each piece from refining your gear. Refining the 80 set is a pain as 80 refinement stones are hard to gather up. On the good side refinement locks stack up fast so you can lock the stats you need.

  • Strength gives +4Patk and +1Pdef for each point
  • Defense gives +4Mdef and +4Pdef
  • Crit Pdef and Patk are point for point
GOOD LUCK with this part – you gonna need it! :)

ARCHER GEMS


Now gems are hard to level so I suggest to ONLY do them during an event. Last few events gave great rewards and gave an extra gem of the same level and a bundle of gem packs (hope to see more of that).The green number under the gem is from soul engraving bonus. As soul crystals are gathered up very easy lets just say its maxed at level 80 already.

PATK gem is a must on all 8 pieces and leveled up first when given the chance. With the rest of the gems I evened them out and now have 8 PATK and 6 each HP, PDEF, MDEF, Crit. Some don’t use HP gems at all, but as you see, a level 9 HP gem gives me 7270 HP per gem – Total 43620 HP. Once all HP level 10 it's almost 55000 HP.

Note by Cosmos: remember you will always find people with other points of view. Here Stoned1 prefers HP with the reasons that he says, but there might be other archers who prefer another combination.

MOUNT STATS


At level 40 you can start some whipping :). First to do, as always, is Strength. Armor and Endurance is up to you to see what your character is missing most. In the long term it’s not that hard to max all out and even better – wait for a whip event.

  • Each strength upgrade you get 20 PATK and 5 PDEF.
  • Endurance +100 HP.
  • Armor 20 PDEF and 20 MDEF.
  • Intellect leave last as it gives the least for an archer 20 MATK and 5 MDEF.

TROOPS


Not much to say here. Templars are the best at the moment for archers as they have the most PATK. With the PATK Transformation which you should aim for while enlightening, you get an extra 20% on your archer. For maxed out level 80 Templars it comes up to 2820 PATK extra on your archer!

TALENTS

Talent and holy seal(stun) is unlocked at level 50. Each upgrade adds a passive upgrade to one of your existing skills. There is a total of 8 passive skills with a cap at 10 levels. Holy Seal caps at level 99 – Total 179 talents.

Talent points are earned with the player’s exp and gold. So maxing out your talent points also delays leveling up your character which is helpful when trying to get honor points from low level battle ground.

I recommend upgrading these first: 9-2-1-7 and the rest according to what you use most.

At level 10: Stealth (2) decreases all damage by 14%. Fury (1) shorten your Lunatic Fire skill cool down time by 14 secs.

Potency (7) gives Multi-shot skill to decrease rage of Armor piercer by 50% for 2 rounds. I love this one. Basically if it works, AP skill costs 2 rage for 2 rounds if it crits!

Holy Seal (9) is a must too. Get stunned for a few rounds nothing you do can save you in a same level PvP fight.

(Note: this was prepared before the 3.45 patch update)

Thursday, October 23, 2014

Importance of Sylph Type (Guide)

Hey guys, this is going to be an awesome guide on the importance of sylph type selection, which could totally change the life of your Wartune character! :)

As my punchline on the picture says:
"When a purple Hercules fails...
...A white Amazon succeeds"
I must admit I was generally in the more lazy camp of people thinking that if I just make 1 powerful sylph I can use it everywhere. For me this was Gaia, later renamed into Eve, which got evolved into Hercules. My Hercules sylph is indeed really strong and supports me 95% of the time and, as a knight, I am happy with him. BUT!

The Sylph Element Major Weakness

The problem with any specific sylph is their element. The way the game is built, especially the 4 free sylphs, Iris/Water, Pan/Wind, Amazon/Fire and Gaia/Eve/Electro, have one massive weakness in their resistances. The weakness usually goes up to -200, which makes them especially vulnerable against that sylph element.

The traditional "casher" sylphs, i.e. Hades/Dark and Apollo/Light are much better in this regard, but instead have a weakness versus each other.

The Importance of the Element in Battle

This becomes a major issue when you fight your weak element in battle, which could be in both PvP or PvE situations. For this guide I will focus on PvE - God's descent example to make my point / explanation.

So in this example, God's Descent level 13, I had to fight a Wind-based boss and I passed all the previous levels just with my Hercules. My Hercules is level 80, purple, 1 star - a more than decent sylph in terms of power. But the problem is I kept failing and was not able to beat this boss. One of the major problems was my weakness to his attacks (-200) and his resistance against my Electro element.

But actually my character was able to win this if I did the smart thing. And this is usually the case for everyone - you fail because you are doing something wrong while you actually have all the tools you need to win, but you simply don't see that at that particular moment (and this is very often also true in real life by the way...).

The Winning Solution

So I thought a little bit and I thought "Could it actually work?". What I mean, of course, is that at that moment I thought might I actually succeed with a spanking brand new white star Mr. Nobody Amazon when my 1-star Purple evolved Hercules fails. As you might know, once you have an idea it's really hard to get rid of it, so I went to the sylph atoll to quickly farm myself a new Amazon since i had none. 60 essences later - behold my newbie-mazie-boo was born. A couple of sylph exp scrolls bringing her to level 20ish and off I go to meet my doom in the level 13 of God's Descent.

And guess what? I won! Why? Because that Wind Boss had -200 (or very bad) resistance against Fire, so my changing my element not only my sylph attacks were strong but also my regular attacks as they became Fire element. Furthermore, my -200 weakness versus Wind disappeared as I inherited newbie-mazie-boo's resistance to Wind, which made me receive less damage.

So there you have it - respect the Elements in Wartune! Try to get any color sylph of each element and level them up to level 80 (don't have to invest mahra and sepulcrum). Help spread this info to your Wartune friends or guild pages.


Sunday, October 19, 2014

Underground Palace Guide

Hey guys, this is a guide for the Underground Palace.

Underground Palace Introduction

Underground Palace is a nice little mini-game inside Wartune which you can initiate from the icon tn the top of the screen at any time during the day. In the Underground Palace you are presented with a game board and have a bunch of turns or moves with which you can move around (click direction except diagonal), do stuff and collect rewards.

Easy bullet points about the Underground Palace

  • Underground Palace is open for anyone who is level 48 or above. 
  • You get 30 moves for free each day (can buy more with balens).
  • You can only see the 8 boxes around you.
  • You can move on the box where you have already been for free!
  • There is a chance that a lightning strikes you and kills you at any time.
  • You can move to the next board level, but only when you enter the "next level" box when the required events have been used in the current level (see top right indicator).
  • Rankings reset every Monday at 5:00 AM server time.
  • There is a chance you will "feel something strange" in which case you can "pay" 3 turns to explore or search for a treasure.

The 2 Help Images of Underground Palace

When you first enter you will be shown the below help screen. As I wrote you will be able to see 8 boxes around you and you cannot move diagonally so click your mouse button on up, down, left or right to move around.
The help screen on the right side let's us know that we will get more points if we complete all events (not possible for free) and shows how many "events left" is required to be allowed to enter the next level (also not for free players)

Underground Palace Events

When your character "feels" or "senses" something strange you can explore or search for treasure. This will consume 3 moves or steps which you have to confirm on a popup window like shown below:

Black Market gives you a discount to purchase some items. Careful, the prices are not super famous for being good. Many people just click skip on this, but note that you will not get points if you skip. I personally try to avoid the Black Market on the game board altogether.

 Death and Redemption event:

There are lots of Encounter events where you have to fight to get points and pass. Alternatively you can pay to pass or skip.

Lucky Draw events allow you to pick one of 4 prizes. You always win :)





If a misfortune strikes you then you will die instantly by a lightning strike and have to use a life to revive yourself.

Mystery Treasure always gives rewards. Often they are pretty nice.



By gathering the Underground Palace Map Shards you can get the Underground Chest, which is very nice rewards:
- Sepulcrum x 10
- Mahra x10
- and 50 or 100 or 300 Bound Balens

Point Spree gives you the chance to earn more points. You always get 1 of the 4 cards so you always win - it is just a matter of luck if you will get a lot or the minimum 10 points. The point values are not always the same - as you see on the pictures below there is one with a maximum of 80 points (wow!) and another with a maximum of 25 points. I personally try to completely avoid these (if you are not a paying person) because you get sufficient points to earn the 100 point chest and the 500 point chest is practically impossible for free players. So use these probably only if you spend balens.
Redemption will give you an additional life.

Here you see examples of rewards from the Treasure:





Vitality is super cool, it gives you extra moves or steps. Here is an example of 1 extra move (less cool) and one with 3 extra moves (very cool).


And here is the example with 5 steps or moves which is a lot more rare:
Underground Palace GUI You have basically 3 areas of information or controls for the Underground Palace.

The bottom area shows your balens, the search / explore button, the number of moves you have left and the number of lives you have left. With the little "plus" buttons you can add more moves/life.

The left GUI shows your current points, has the link to see the Rankings and is where you will collect the extra treasure chest rewards.

Underground Palace Mount - Magical Anteater

There is also a mount associated with the Underground Palace. It is the Magical Anteater, which gives +30 to all stats! You can synthesize this in the Blacksmith and it will require 25 Underground Palace Mount Shards:

Underground Palace Videos by DolyGames Team

1st Introduction, Gameplay and Guide


Another Video Guide which also includes tips on taking risks