Showing posts with label archer. Show all posts
Showing posts with label archer. Show all posts

Sunday, December 21, 2014

Atroxia Archer Overview and Suggestions

Hey guys, this post is to share with you what a pre-patch 450k BR (post patch ~580k-680k BR) archer (Atroxia) looks like in every aspect of the character + tips and suggestions from which will hopefully be helpful or interesting to everyone, so thanks to Atroxia for sharing / contributing this and I hope you will enjoy it.

(below prepared / contributed by Atroxia; edits/corrections by Cosmos)

Gems

About gems for an archer you have 2 ways to use it: power or BR. This is not the same strategy.

First, identify which gem gives you the max amount of BR. Note your current BR without pots, scrolls or any other bonus. Then remove the same level of gem you want to compare. Remove one and note your new BR without the gem you have just removed. So the difference those two situations will show you the gems which give you the highest BR.

As an example, for an archer:
  • For level 10 gem in PDEF your gain is 2172 BR, same for MDEF, Crit give 2049, HP give 2771, 
  • Charisma gem is the most useless gem for your power or your amount of BR.
  • PATK, for level 11, give you 3077 BR, it’s the same for MATK.
  • Block gems give you BR better than crit but less than PDEF and MDEF gems.
So for me for a power strategy it will be: PATK + Crit + PDEF + HP.

For a BR strategy (needed only for HoF): HP + PATK + MATK + PDEF (you can also convert your highest level of gem into HP, then into attack gems).

Refine equipment

I would say nothing else than take the best (level 10) and don’t take care of lower stats. Why? Because that give you more open slots to get a random stat you want.

So lock your level 10 stats you want to keep it safe, then refine and switch only if you have what you are looking for.

For an archer, I choose:
  1. Strength (because it gives both +4 PATK as well as +1 PDEF)
  2. PATK (for maximum attack power)
  3. Crit (a very important archer stat)
  4. Defense (both +4 MDEF and +4 PDEF)
  5. Endurance (more HP than the HP attribute)

Astrals:

I use, from the red astrals:
  • Sniper, 
  • Force, 
  • Fortitude, 
  • Willpower 
  • and Gemini
And from the orange astrals:
  • Deflection, 
  • Determination, 
  • Guardian, 
  • Regeneration, 
  • Blessing.
Illusion is good too, but I need more MDEF before to switch from willpower to illusion.

First step, upgrade all your astral to level 9. All at level 2 then all at level 3 and so on. It’s more balanced than to be very strong in attack but weak in defense.

For HoF purpose: replace all orange by all red you don’t have, and keep a spare of orange to be able to comeback ^^. I got 10K BR like this. But it was just for a night before maintenance, so no impact.

Refining astral (+1% to 10%):

Astral slot refining costs a lot of gold, so I would say don’t use it before your astral are at level 9.
I like to be well balanced than very strong on one point. So it’s more efficient as well to upgrade your astral by giving 1% each on your all astral slots upgradable, then 2%. 3% cost 125 million of gold, 4% = 250m gold.

Note from Cosmos: remember guys that people can have different views or strategies. I, for example, prefer to get more % on my Goddess and Illusion as those can have a big impact rather than a few extra numbers on a stat astral. You have to make your own decision after reading suggestions from many people, that's why I try to bring you as many different points of view as possible.

You have a blessing which give you 5 instead of 1 point for the million you use. So if you are lucky that can cost you at least 20% but that will rarely happen. With what I saw it’s more 50%-60%. If you want a chance that the blessing appear, don’t use your gold 1 by 1. Keep your gold until you have over 100 million until the 3% is achieved, and over 200 million for 4% and more.

Mounts stars:

  • First get all mounts as you can - it’s basic. More mounts = more power.
  • To gain the maximum of stats, it’s obvious to give one star to each mount before giving the second one.
  • Then all mounts will have 2 stars before going to the 3rd one and so on.

Holy Forge:

  • Save as much as possible all the stoves and hammers before using them.
  • Each level has 10 grades and you have a blessing to complete the bar.
  • You need 3 times more stoves than hammers, so if you have to buy something during an event, choose stove before hammer.
  • Same technique: use your macro to click fast, with 1000 stove + 333 hammer = 66 attempts.
  • So if you count 500k gold as an average estimate by grade, that mean 5 million by level or for 10 grades. So with 66 attempts you could go through 2 levels or like 20-25 grades.
  • That give you a lot of BR and power but it’s very expensive.

Clothing identification:

As well, to start just identify all your clothes so you get one star, then refine it and just try once for each 4 types of clothes. So you can get a 2nd or more stars if you are lucky. For everyone it’s always Armor and wings to refine and helm for mage and weapon for knights and archers. But, if you want to keep a slot on your gem slots, do it all. I increased all helms and I get so much MDEF that I don’t need MDEF gems on my gears now. This, of course, requires a lot of Fashion Cores.

After that you can refine more to try to get the 5th star. It’s not easier to get 5 stars on clothes grade D than grade S. It’s just a matter of amount of fashion core. So start with grade S clothes until you get the 5 stars of each of them then A. But for B, C and D grades don’t waste your Fashion Cores; if you have 3 stars that's enough - it is not going to be worth it to get 5 stars on these low grades.

Sylph:

  • Invest first in sepulcrum before mahra. Always use event to do so.
  • Set or reset skills: if you want BR for your character, invest in endurance because that will give you more HP, and your sylph will have less BR. But if you want more power, invest in intelligence or strength depending on sylph. To determine which one to choose is, click on Auto button that will show which one to pick. Close the window to cancel and reopen it to set accordingly. (Note by Cosmos: I have seen it to be more efficient to put all points into offense to maximize WB earnings)
  • When you set Strength or intelligence for your sylph that give max BR to it.

Battle protection:

  • Resistance reduces the amount of damage received from attacks of the same element.
  • RES reduction can reduce the enemy's resistance, which means the player's attacks can do more damage.
  • So don’t underestimate Will Crystal to make more damage on your opponents.
  • Also, I notice that my global resistance to sylph damages are more efficient with will crystals than sylph crystals. I had level 5 crystals on electro, light and dark in each shield. And level 5 in will crystals. During an event, I removed all crystals to convert and build level 7 electro only and build level 6 will crystals. I thought I will be weak against dark and light now but as surprising as it may seem it was not the case. So I would say if you have a choice to invest your money: increase will crystal first until level 7. It’s now my priority.

Atroxia Screenshots

Academy:


Equipment:

Inventory / bags:

Mounts and Mount Refinements:









Runes and Skills:



Talents:

UPDATE: following the end of Hall of Fame and adding of Sylph Equipment:

Resistance and Resist Reduction

Note from Cosmos: Atroxia got awesome power-ups from dimensions!

UPDATE after December Class Wars


I worked on gems first to get all level 12 in PATK (all level 11 before) then PDEF, (all level 10 before) 5 are level 12 and 3 level 11.

Then I maxed out the sylph's legendary weapon to level 24 and added all new gems for sylph gear like PATK level 4 and level 3 on all gears + PDEF level 2 + MDEF level 2.

Finally i maxed out my crossbow on holycast and got some levels on the armor, which costed around 800 million gold for all that. I sold 140k mount training whips + 14k SC added with rewards and exchange along the way.

Rewards in soul mark increase by 10 levels to finish at 48.
I added around 40k br in this update.

Update on Holy Seal:

Class Wars Screenshots:




Sylph Team for Class Wars



Updated Dimension Resistance Power-ups


Sunday, December 14, 2014

Archer Guide and Overview

(Posted by Stoned1 of the DolyGames Team; Edited by Cosmos)(Note: this was prepared before the 3.45 patch update)

As in most games, all classes have their purpose. In Wartune the role of the archer is to make maximum damage while usually “hiding” behind a knight until a mage heals you. Having the right astrals and stats help keep you alive during heavy AOE skills whether it’s PVP or PVE.

Top priority for us archers is maximum damage, so best is to max out all that helps us in that department as I will point out next.

ASTRALS

Well easiest way to start pumping some juice into your character is upgrading astrals. If you are a daily player upgrading gold and red astrals to level 7-8 won’t take too long as we got 2 world bosses and DI which give a good gold boost. While doing astrals you get star points that you can exchange. I recommend NOT to use until you have got a few reds and don’t end up buying then getting them for free also. It is very frustrating when this happens!

Well for archers these are what astrals you need and in what order to level them up.


Enhanced Illusion I love as it is great when it works during an ultimate sylph hit! Holy Enshieldment and Enhanced Deflection are the 2 astrals you can play with a bit and switch them to Enhanced Guardian Angel and Enhanced Regeneration. Sacred Gemini must be put in an advanced astral spot.

I borrowed this from my friend COSMOS so u can see what you get from each level. It doesn’t look like a lot but it adds up nicely in time when they are leveled up to 8+ :)

ARCHER STATS PRIORITY

These are the stats you should focus on getting on each piece from refining your gear. Refining the 80 set is a pain as 80 refinement stones are hard to gather up. On the good side refinement locks stack up fast so you can lock the stats you need.

  • Strength gives +4Patk and +1Pdef for each point
  • Defense gives +4Mdef and +4Pdef
  • Crit Pdef and Patk are point for point
GOOD LUCK with this part – you gonna need it! :)

ARCHER GEMS


Now gems are hard to level so I suggest to ONLY do them during an event. Last few events gave great rewards and gave an extra gem of the same level and a bundle of gem packs (hope to see more of that).The green number under the gem is from soul engraving bonus. As soul crystals are gathered up very easy lets just say its maxed at level 80 already.

PATK gem is a must on all 8 pieces and leveled up first when given the chance. With the rest of the gems I evened them out and now have 8 PATK and 6 each HP, PDEF, MDEF, Crit. Some don’t use HP gems at all, but as you see, a level 9 HP gem gives me 7270 HP per gem – Total 43620 HP. Once all HP level 10 it's almost 55000 HP.

Note by Cosmos: remember you will always find people with other points of view. Here Stoned1 prefers HP with the reasons that he says, but there might be other archers who prefer another combination.

MOUNT STATS


At level 40 you can start some whipping :). First to do, as always, is Strength. Armor and Endurance is up to you to see what your character is missing most. In the long term it’s not that hard to max all out and even better – wait for a whip event.

  • Each strength upgrade you get 20 PATK and 5 PDEF.
  • Endurance +100 HP.
  • Armor 20 PDEF and 20 MDEF.
  • Intellect leave last as it gives the least for an archer 20 MATK and 5 MDEF.

TROOPS


Not much to say here. Templars are the best at the moment for archers as they have the most PATK. With the PATK Transformation which you should aim for while enlightening, you get an extra 20% on your archer. For maxed out level 80 Templars it comes up to 2820 PATK extra on your archer!

TALENTS

Talent and holy seal(stun) is unlocked at level 50. Each upgrade adds a passive upgrade to one of your existing skills. There is a total of 8 passive skills with a cap at 10 levels. Holy Seal caps at level 99 – Total 179 talents.

Talent points are earned with the player’s exp and gold. So maxing out your talent points also delays leveling up your character which is helpful when trying to get honor points from low level battle ground.

I recommend upgrading these first: 9-2-1-7 and the rest according to what you use most.

At level 10: Stealth (2) decreases all damage by 14%. Fury (1) shorten your Lunatic Fire skill cool down time by 14 secs.

Potency (7) gives Multi-shot skill to decrease rage of Armor piercer by 50% for 2 rounds. I love this one. Basically if it works, AP skill costs 2 rage for 2 rounds if it crits!

Holy Seal (9) is a must too. Get stunned for a few rounds nothing you do can save you in a same level PvP fight.

(Note: this was prepared before the 3.45 patch update)

Sunday, May 4, 2014

Archer World Boss Attack Sequence

Hey guys, here is to share with you a World Boss attack sequence for Archer class. Below you will see a video from Sekyr who asked me to share with you his demonstration, so you can copy it and increase your earnings with the World Boss.

And here is some explanation with the video:

Step 1) The first thing you gotta do is straight away cast Deep Freeze followed by a sylph activation the moment your character moves.

Step 2) As explained in another post about using runes with sylphs, when you see the text "Awaken" activate your brutality rune with the shortcut.

Step 3) You will be doing 4 sylph attacks (see video which types) and reverting back to Deep Freeze.

Step 4) Once you use Deep Freeze hit the AFK mode button (bottom right) for just 1 round, which allows you to quickly auto-select another skill.

Step 5) If your PC strength and internet connection allows it use only Armor Pierce and Multi-shot. If you fail too much with that then switch to Arrow strike which is a faster skill (but less damage).

Note, with each round you gotta make sure to have 35 rage for the following round.
So check out the video below and best of luck!

Saturday, May 3, 2014

Battle Ratings Going Above 700k

Hey guys, have you wonder just how high the Battle Rating can go? Were you amazed at the last ones I posted around 500k BR? Well I got an email today to check out a short video where PandaPazzoWartune, who has an account on one of the China servers, was showing the top knight, mage and archer. I pulled out the pictures so you can check it out easily and I show you below:

The top #1 is the Knight class with a Battle Rating of 715,851
Then the #2 is the top Mage class with a Battle Rating of 656,301
And the #6 is the top Archer class with a Battle Rating of 631,882

Check it out:




Sunday, March 2, 2014

Skills for All Classes

Hey guys, I've been getting a lot of questions about skills and double skills and what to select, etc for all classes, Knights, Archers, Mages, so I took from top players (thanks guys) their skills and I am sharing them here with you so you can see how top players roll. For each class below you will see 2 sets - this is them using double skills, so they usually configure one for offense and one for defense or dungeons. Note I am not saying that this is the best skill setup, I am sharing them as good examples, so here we go:

Mage 
Defense / Dungeon / Healer

(Full Heal & Purification Setup - requirement for 1 Mage Spire)


(This is good for dungeons mob cleanups and healing if no purification is required.)



Mage 
Attack / PvP / World Boss

(The healer version can also be used for PvP due to addition of Sylphs)


Archer 
Offense / Dungeon / Spire

(The Deep Freeze can be switched with Scatter if needed)


Archer 
Offense / Arena / Tower of Kings

(Focused on hard AOE damage and scattering away any Suntoria or Apollo shield)


Knight 
Offense / PvP / Class Wars

(Big delphic can be swapped with the smaller one if speed is needed)


KnightMage 
Defense / Support / Tower of Kings / Spire

(Intercept can be swapped for Delphic during e.g. TOK)