Showing posts with label Gaia. Show all posts
Showing posts with label Gaia. Show all posts

Thursday, June 26, 2014

Sylph Series Part 2a: Gaia

(Posted by Eliatan of the DolyGames Team)

Edit (Oct. 2014): When this was originally written, what is now called Eve was then called Gaia.

Hey you guys, in the second enrollment of my sylph series, we're talking about the ever-popular Gaia! Just an FYI about your man Cosmos, Gaia is his absolute favorite sylph, because she's so pretty and pink and flowery -- like a corsage and he's Ken at the prom. Hehe :P

Squeesquee! Ohhhhhhh, COSMOS! ♥.
Before we get started
I'll specify in advance that this is a guide for Gaia, and not her refined form, Hercules. I'll definitely try to do posts on the refined sylphs, but that may take a bit, as I'll need to at least see each in action before I go saying anything about them :\

Who should have one?
Gaia is a valid option for players of all classes. Whether just a secondary sylph for World Boss and other single target play, or as a main PvP sylph (the sylph you put the most resources into), there are reasonable justifications for anybody to build up a Gaia.

Which are the best skills to get for her? (In order of priority)

  1. Jupiter's Wrath - Step one to single target DPS glory.
    • Description: 225% + 225 damage to a single back row target. 80% chance to make a random skill unavailable for 2 rounds. 
    • Powerful and with only an 8 second cooldown, this is an awesome skill. It prioritizes players, which means even if troops are still in play, this should be your lead PvP move with Gaia, to take a chance at removing one of your opponent's important skills.
  2. Unstable Voltage (Passive) - Single target DPS glory.
    • Description: Increases attack by 5% everytime damage is taken. Stacks up to 50%, lasts 2 rounds.
    • This is an extremely powerful passive. Put yourself in front of your troops for World Boss to take full advantage. During group battles it can stack up to the full 50% quite quickly for huge delphic power! 
  3. Flash Storm - Extra single target DPS glory.
    • Description: 240% +265 damage to random single target (prioritizes players) and deals 20k damage to troops.
    • Powerful, but with a 45 second cooldown, can only be used once per awakening, which is why Jupiter's Wrath is more appealing.
What about the other skills?


  1. Roll of Thunder - Just don't bother.
    • Description: Deals 150% + 100 damage to a random target. Floating damage +20% for 2 rounds.
    • I think this is supposed to be a potential replacement for Thundering Strike, Gaia's most basic attack, but it's not at all worth the balens. I'm always a bit iffy about the benefits of floating damage.
  2. Jupiter's Blessing - High cost for questionable return.
    • Description: Crit rate and crit damage increased by 10% for 3 rounds.
    • There aren't many of the 500 Awakening cost blessings that I like, and this is no exception. The skill comes at a really high awakening point cost for what it is. 
  3. Master of Thunder (Passive) - A nice passive, but not an imperative purchase.
    • Description: After taking damage, chance to increase crit rate by 15% next round.
    • While I like this passive, especially when it procs as I'm about to delphic, it's chance-based and probably triggers at best once per awakening. Also, for obvious reasons, this is only for players with a crit build.
When are the best times to use Gaia?
  • Single Target PvE -  World Boss, Sky Trail, Necropolis, Spire -- any time you want to hit one monster, Gaia's your girl.
  • 1 vs. 1 PvP - Gaia is a great single PvP sylph, particularly for players that set themselves up well before awakening. Unlike Iris, Hades, or Apollo, Gaia has no defensive or healing abilities, so it's better to go into sylph form healthy or at least shielded.
What are the cons to building an Gaia?
There are very few drawbacks to choosing Gaia as your main sylph, but I'd say if anything, her popularity is the biggest issue. Since it's well-known that Gaias are all over the place, most people will stack up a lot of electro resistances to counter her -- you won't have that issue if your best buddy is a Pan. Another notable downside to Gaia is her fragility -- she's very "Kill or be killed" So, if that mentality suits your personality and playing style, that's great. If not, you may want to consider a creative alternative.

For Mages picking Gaia
Also, if you're a mage choosing Gaia as your primary sylph, and plan to use her in Class Wars as well, you really have to commit your resources -- don't get caught up putting sepulcrum into other sylphs until she's in really good shape. Enchanting her a lot will help your HP and refining into Hercules is an urgent project. While Gaia is great against knights and archers, cracking mage MDEF is another story. I'm sure there are lots of tales about how much people can crit mages for, but it's simply very high risk to bring this sylph to mage Class Wars. Since he has a skill to reduce MDEF, Hercules is a much more viable option, to even out things out against the PATK pet users.

Gaia naming contest!
Here's my Gaia, Hoegaarden (Who-gah-den), what a cute Belgian white beer (witbier)! Comment with the best name for a Gaia (doesn't have to be the name of your Gaia), and I'll name my mine after YOU for a week :P


Iris naming winner!
Winner for the Iris naming contest is Michael Aldrete (tell your parents they're awful for not keeping your name under 12 characters) for suggesting Katara! Avatar's an awesome anime and it's Iris-appropriate :)



Next up, Amazon Queen!

Check out the other Sylph series post!
Sylph Series Part 1: Iris

Tuesday, February 11, 2014

Hercules and Cerberus Skills

(Posted by Eliatan)

Hey you guys, did a little digging around the Chinese version of Wartune and took these pictures of the purchasable skills for transformed Gaia (Hercules) and transformed Amazon Queen (Cerberus). This is to fill some holes in Cosmos's previous post "Sylph's Future Updates and Strategies". Go there for information on the other transformed sylphs!

I've included the pictures of the text, so if you are fluent in Chinese and see something wrong, please leave clarifications in the comments section, and I'll edit the post.

Hercules:

Skill: Thunder Cleave

Skill Requirement: Level 70

Used to learn the electric sylph skill: Thunder Cleave. Skill effects: Causes 230%+1580 magical electric damage to a single front-row enemy, and reduces the casting speed of target by 30%, lasts 3 rounds.



Skill: Chain Shock

Skill Requirement: Level 70

Used to learn the electric sylph skill: Chain Shock. Skill effects: Causes 187%+1675 magical electric damage to a single random enemy, and reduces the magic defense of all enemies by 30%, lasts 3 rounds.




Skill: Thunder Shower

Skill Requirement: Level 70

Used to learn the electric sylph skill: Thunder Shower. Skill effects: Consumes 500 Awakening Points. Restores 15% of total HP, and increases physical and magical defense by 20%, lasts 2 rounds.





Skill: Electric Soul (Passive)

Skill Requirement: Level 70

Used to learn the electric sylph skill: Electric Soul. Skill effects: When an attack crits, there is a chance to gain 150 Awakening points.




Cerberus:


Skill: Magma Eater

Skill Requirement: Level 70

Used to learn the fire sylph skill: Magma Eater. Skill effects: Causes 265%+700 physical fire damage to all front-row enemies, and reduces targets' physical defense by 10%.


Skill: Burning Flame

Skill Requirement: Level 70

Used to learn the fire sylph skill: Burning Flame. Skill effects: Causes 225%+875 physical fire damage to a single random enemy, and target loses 2% of total HP per round. Maximum of 8000 HP, lasts 3 rounds, effects can stack.




Skill: Styx Song

Skill Requirement: Level 70

Used to learn the fire sylph skill: Styx Song. Skill effects: Consumes 500 Awakening points. Restores 15% of total HP, and increases damage dealt by 15%, lasts 3 rounds.



Skill: Proficient Fire Offerings (Passive)

Skill Requirement: Level 70

Used to learn the fire sylph skill: Proficient Fire Offerings. Skill effects: When attacking, there is a chance to increase critical rate for the next two rounds by 10%.




P.S. Please don't flood the comments asking me about more things in the Chinese version. I pestered a non-Wartune friend to help me out with this, so I don't want to make it a regular thing. The reason this came about is I heard a rumor that the transformed version of Gaia supposedly did PATK and MATK damage. That doesn't seem to be the case, but I was too curious not to go try and find out.