Showing posts with label astro guide. Show all posts
Showing posts with label astro guide. Show all posts

Sunday, November 30, 2014

Astral Strategies and my First Level 10 Orange Astral in Wartune

Hey guys, I finally achieved my first level 10 Orange astral in Wartune after 2 years of playing :) as 99.9% non-casher (which is why it took so long) + a knight (archer would get it faster).

This madness, requiring over 900,000 astral experience points, costs, roughly counting 450 million gold, but as long as you keep at it adding a little bit every day it adds up finally.

Also to Share Astral Strategies / Tips

Although I'm sure you are happy for me and wish me well :) I am not posting just about my achievement but also want to give some tips / strategy related to it.

This astral which I maxed out (there is no red version for % astrals) is the Determination astral bringing it to a 50% boost in critical damage and this is also what I suggest you to do first before any other astral (assuming that you are "crit build"), because this will directly increase your World Boss income (and, of course, make you perform better in other events / dungeons).

The effect is a lot bigger than increasing crit astral (especially for WB crit is maxed at a lower level, so you can't increase income with that) or attack astral, which does increase your income but not by as much as an additional 5% like Determination.

Never Upgrade to Level 10 These:

On the other side there are astrals which you should be using but should never upgrade to level 10. These are astrals like Regeneration and Deflection. Not only a level 10 is almost meaningless, but you probably don't even want to go higher than level 7 or 8 at most.


This is because the effect of healing or damage of 50,000 is limited to that amount, which, especially for players above 200,000 battle rating is very easy to reach even with the most basic attacks at level 7 (70% of damage). Actually as people are getting stronger and stronger than you will need lower and lower level of these astrals to get the full effect.

Astral Slot Upgrade Tips

When upgrading your astral slots there are 2 things I want to share which are super useful if you don't know them.


1) The upgrade is applied to the specific astral slot and not the astral itself. This means you can move astrals around without a problem and choose which one to apply the upgrade to.


2) Some astrals benefit from this hugely while others' benefit is negligible. For example 1 astral slot upgrade level is already a good improvement for something like Illusion astral, but will only give a few extra, almost meaningless, points to a crit astral. So make sure you put astrals like Illusion, Goddess and Determination on your highest astral slots. Definitely do not waste an upgrade slot on something like Regeneration / Deflection because 70% of damage or 73% of damage is basically the same thing.

Thursday, September 25, 2014

Guide to Which Astral to Use

(Posted by Miklós & COSMOS of the DolyGames Team)

This short guide will help you decide which astrals to use.

The abbreviations used:


  • PVP = player vs player: bg, gb, cw, arena etc.
  • PVE = player vs environment: necropolis, sky trial, god's descent etc.

Astrals to use all the time


ATK astrals (most important stat in wartune),
Aegis or Goddess blessing (Aegis on lower levels, Goddess for the future)
Sniper-Determination or Will Destroyer (depending on if you crit build or ewd).


Defense astrals (mdef, pdef): I use these most of the time. In pvp, both astrals are a must. In pve, if you fight versus a very strong opponent (necropolis, sky trial, god's descent), you should be aware if your opponent is matk or patk, and replace the useless defense astral. In some cases, where the opponent has an extreme attack, like in sky trial, you might even choose not to use any.

So how many astro slots this covers?


  • 2 slots for attack astrals
  • 1 slot for Aegis or Goddess
  • 2 slots for crit build or 1 slot for WD
  • 2 slots for defenses
So that's already 6-7 slots covered by the basics.

In the old system we had maximum of 8 astro slots and in the new system we have 10 astro slots, so that leaves you with 3-4 slots left to choose if you have unlocked all the astro slots.

Other Astrals to choose


Enshieldment: a successful block reduces damage by 25%. This astral is great in any pve situation, but less good in pvp since they added penetration. If you are a knight, or just have a high block (7k+) still use it all the time. Otherwise replace it with something more useful in pvp.

Deflection: This astral is less useful on lower level and becomes more and more useful the higher you get. This is because the calculation is a percentage of the damage dealt, so if someone is hitting you with 2000 damage it's not that scary, but if most attacks can generate the capped 50,000 reflection, this becomes rather useful. This astral is often much more a PVP astral than a PVE one, however it can be very useful in PVE damage race situations such as God's Descent, Necropolis and Sky Trail. You don't really need to rush this astral to a level 10 deflection, a level 8 is good enough if your other astrals need work as well.

Guardian Angel: This is a very powerful astral in pvp. Lately everyone is using crit build, so GA decreases damage by a lot. It has only one drawback: your chance to receive crit heal are significantly lowered. Still, it is good to use - what you gain is much more than what you lose. It can bring benefit both in PVP and PVE, but note that monsters crit much less often than players so when doing PVE consider if you can benefit more from other astrals. 

Regeneration: Since it's cap has been raised, this is a powerful astral. This astral is less useful on lower level and becomes more and more useful the higher you get. I recommend it in every situation where the battle takes a long time and the survival is important. In fast PVP battles this astral will not have a lot of chances to activate, but in longer PVP battles as some Class War fights might get rather long it might decide win or loss. You don't really need to rush this astral to a level 10 regeneration, a level 8 is good enough if your other astrals need work as well.

Brilliance: All other astrals give a much better bonus when you have a large amount of HP, so I recommend this astral only for World Boss, where it can mean the difference between survival and death. The only other situation is where Battle Rating is important to you in which case you can take this on to boost your BR for prizes or ranking.


Illusion: this astral gives much less bonus what it's description says. Simply completely ignore the 10% number in its description and just accept that it activates rarely. The dodge rate is actually only like 5-6% with max illusion. However, it completely cancels out the enemy attack making it extremely powerful if it is activated and can certainly decide if you lose or win a battle if it activates on a powerful enemy delphic. However, on lower levels I would not recommend anyone to use this since you will not have the gold income to max out this astral making it extremely rare activating. But on higher levels when you do have the power to max out this astral it can be priceless.

COSMOS Astro Example

Remember that the higher the damage numbers the bigger the effect of the percentage astrals.


Friday, March 21, 2014

Astro Guide (Constellations)


(Posted by Harsh)

So guys this theory is old enough but not so much old, but still working. It is already posted on kongregate by Knowing eyes , it may be posted on other places but i dont know  I am just elaborating in a much better way. So basically the technique is More Clicks  = Better Astrals.The trick is 90% of hoodoos :D . As Lavash/Cosmos has already posted the drop rates of astrals, it is very rare to get good ones. But the trick i m gonna elaborating will make us get good ones . And It worked for me and some of my guildies (Guild - TRINITY on s447 r2games) . You can ask them if you dont believe . I will get my new player on this server. So this here the trick goes.

So first of all open your astro panel and you will see some constellations .They will glow up and get dimmed.



  • So basically what you have to do is to click the star button after the dimming of the constellation and before the glowing of another one.
  • You will get an astral what ever you do sell or pick it , it doesn't matter but for now if you sell that you will get money and there will be more chances to get more astrals.
  • But you should have 1 astral at a time it is because once you capture an astral the screen gets dimmed and you cannot see.
  • Now if you get activated another star, then follow the same process , click after the dimming and before glowing . Now if you get to another star ( 3rd one), leave it for now lets get back to 1st star(magus) and follow the above process (clicking after dimming and before glowing).
  • Now if you get to 2nd star, its not fully glowed like the leading star ( 3rd one) but it still glow dimmed now get back to 3rd one and make it to 4th star and leave it for now get back to 2nd astral make it to 3rd star then leave this also and get back to 1st star make it to 2nd star and see you will have star activated in series like 2nd star>3rd star>4th Star and then make 4th to 5th , 3rd to 4th , 2nd to 3rd and 1st to 2nd.
  • Now you have all the star activated and now follow the trick(dimming and glowing) and click 5th star you will get red or yellow ( i m sure becaue 80% of people get it) and follow the same steps and repeat it again and make star activated like a staircase. 


Note: You must be patient and have a lot of money (1000k gold for at least 3 or 4  yellow or red [for me] ).