Showing posts with label Card System. Show all posts
Showing posts with label Card System. Show all posts

Thursday, November 13, 2014

Card Bonus Stacking in Group Arena

(Posted by Eliatan of the DolyGames Team)

Hey you guys, I think most people (rightfully) forget the card system exists unless there is a hot event for it. It's not exactly the most exciting thing ever patched into the game, but I think it's worth going over how card bonuses are shared in group situations.

I use Group Arena as an example here, but I'm pretty sure this applies to Spire and Multi-player dungeons as well.

It's generally understood that cards give stat boosts, and as you level up your cards, they will give more bonuses. If you're lucky enough to draw purple cards, you'll open a bonus for having 4 cards (including white, green, and blue which are easier to get) of the same deck. The 4 card bonus for the Multi-player (Group) Arena cards gives +3 Insignias for every fight (win or lose).


What I think goes less noticed about the card bonuses is that they can stack if more than one person on a team has it. And since Wartune could never be so straight-forward, there is a very specific way that the stacked bonuses are counted.

Should we be playing a simple, logical, not-buggy game, if there are 3 people in a group arena team that have the card bonus, then everybody on the team should get 3 x 3 = 9 extra insignias per fight. However, that's just not how it goes.

Assuming that from left to right is the order everyone joined a room, the number of bonus insignias you receive is the number of bonuses before you + your own bonus.

For example, in the picture below, Ballwin, Eliatan, and Avarice have the card bonus, and artemes does not. That means Ballwin gets +3 (only the bonus from his own cards); I get +6 (Ballwin + my bonus); Avarice gets +9 (Ballwin + Elia + his own bonus); and artemes also gets +9, since the three before him have the bonus, but he does not.


Here I include a table of some example situations. What you want to make sure of is, if only one person has the card bonus, then that person makes the room and invites everyone else, so at least everyone gets a little something extra! :)

I hope this helps you guys out if you didn't know about stacking the bonuses, or if you've noticed that they do and didn't know exactly the counting method. I don't really pay attention to the stacked card bonuses in the other activities, so if you have proof of them in Spire and MPs, tell us in the comments! Please share and let people know about this little tidbit ^^

Saturday, March 8, 2014

Treasure Hunt Guide

(Posted by Dagiva)

EDIT by Dagiva
This post has been updated as of 03.12.14 1:30 A.M. PDT with new statistics and more complete leveling and set information (see bottom of post).

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As most of you have discovered in your time playing Wartune, the translations and instructions for most content leaves much to be desired and true-to-form the new Treasure Hunt mini-game is exactly the same.  I scoured the internet and found very little information other than basic instructions and guides so I collected up some info from screenshots and my own pulls to hopefully help some of the folks who aren't sure how the mini-game works and don't want to make mistakes (if anyone else out there dove head first into buying sylph skills you know exactly what I mean).

First of all the colors are misleading as they do not function the same way in Treasure Hunt as they do anywhere else in Wartune.  The color scheme should represent different qualities of the same item, with higher quality versions replacing lower quality versions (as with your Magic Attack Astrals for example).  In Treasure Hunt this is untrue.  If you have found a white card that gives you +200 hp when you are in Catacombs there is no green/blue/purple/orange version of it. So you can activate your first one and level it to your hearts content because that is the only card that gives that particular bonus in that particular area. Confused yet? Don't be, it ends up being rather simple.

The cards are divided into five decks, each corresponding to a different location where they award bonuses.  The five locations are MP Dungeon, Catacombs, Spire, Battleground and MP Arena.  Each deck is further divided into five colors, each color corresponds to a different stat bonus.  White is HP, Green is Defense, Blue is Attack, Purple is All Stats and I don't know what Orange is yet. Simply put, this means that there are only 25 cards altogether and only 5 cards of each color. This makes collecting them much easier because there is really no zero sum choices to be made.  You can only activate one of each card, you can only level up your cards using duplicates of the same card and at this point that is the only thing you can use duplicates for.  There is no cost to equip or unequip a card, you can do it as often as you want.  The slots are not locked in any way, you can mix decks in the same slot or whatever you like.  I am sure this mini-game will get more complicated as time goes on, there is already evidence of the decks expanding to 8+ cards but for now they are simple.



Now onto the details:

Here is a quick table simplifying the text above for folks who are scrolling past looking for pictures.  The stats listed are for Level 1 Cards and as I have yet to see a level 2 card I don't know how they scale yet.



And here are the images I have been able to collect so far for the existing cards, it's about 60% complete. Click the image for the full size version with readable text.



As with other areas of the game where translations don't always match, that same wonderful attention to detail is present in Treasure Hunt as well.  When a player finds a Purple Card from a Master Summoning Kit it will broadcast to the server under a different name as pictured below.  Rest assured that the cards did in fact come from a Master Summoning Kit and not some obscure secret card-giving item that you have been neglecting to farm.



As for acquiring the cards themselves I've gathered some basic information below.  The sample sizes are quite small at this point so expect the probabilities to change as we gather more data but this is good rough starting point.

First off the costs for treasure hunts:

Based off 19 Hunts (2 Kyanite, 3 Daru, 14 Gold); costs as of level 70.

And the probabilities of getting a particular type of summoning kit from any given Treasure Hunt and overall drop rates of cards observed so far

Based off 20 Hunts (13 Novice, 5 Regular, 2 Master) and 43 Cards (27 White, 11 Green, 5 Blue).

Based on the probabilities above we can draw some conclusions about leveling rates.  Once you have your base set of cards, for every card you acquire beyond that you should generate on average .63 xp for white cards, .26 xp for green cards and .12 xp for blue cards.  This means to level a specific card you'll need to acquire on average 80 new cards for a white level, 156 new cards for a green level and 216 new cards for a blue level.  That is based on level 1 experience so if it scales those numbers will change but as long as the ratio is constant between the colors the pacing will be the same.

Some silly statistics:

Odds of getting the same white card ten times in a row:    1 in   1.1 billion
Odds of getting the same green card eight times in a row: 1 in 21.2 billion
Odds of getting the same blue card five times in a row:     1 in 148.8 million

That about sums up what I've been able to discover so far.  I hope all the folks saving up their Treasure Hunt items for an event found it useful.  Anyone who would like to contribute data points to improve the accuracy if what is posted is encouraged to do so in the comments.  I will keep tabs on what comes in and update the thread as time goes on.

Thanks for reading and I hope you enjoyed.

Dag.

*Update 03.12.14*


Thanks to Mariusz and Eliza C for submitting purple cards.  The full set of purples is now pictured below:


Here is a full set of updated drop rates, the sample sizes are still small so anyone interested in sending in more data is encouraged to do so.

Treasure Hunt costs were based on 75 recorded data points (19 Kyanite, 27 Daru, 29 Gold).
Kit drops were based on 76 recorded data points (48 Novice, 22 Standard, 11 Master).
Overall Card drops were based on 107 recorded data points (60 White, 31 Green, 16 Blue).

As you can see the leveling rates are a bit out of whack, especially for green cards.  White cards get triple the bonus and require triple the xp at level two, blue cards get double bonus and require double xp at level two but green cards get double bonus and require quadruple xp at level two.  No word yet on level two purples.

It remains to be seen whether the green xp rates at level two are a mistake, I'm not sure why they would be so much more expensive to level but time will tell I suppose.  

As always, please feel free to post any new information for future updates and thanks for reading.

Dag.

Card System Gives More Bonuses

Hey guys, here I have an update for you for the Card System thanks to Kanashimi and Rose and the good news is that once you collect all the 4 pieces of one area or event then you get further bonuses based on what it is, so for example:

...first sent by Rose the example of getting 10% more experience in the Catacombs once that set is completed:


...and secondly, the example sent by Kanashimi regarding the Multi-Player Arena where you get +3 insignia which is not bad at all as it adds up:


I am sure we will yet be more surprised about the Treasure Hunt Card System! Remember send me cool info/stuff when you find them.

Friday, March 7, 2014

Treasure Hunt Card System & Tips

Hey guys, for those who missed my video on the Treasure Hunt Card System I also make a blog post here with the important points and I put the video below if you wanna watch.

With the Treasure Hunt Card System we get a new button/card located next to soul engraving. An important point here is that no matter what the bonuses you gain there it will not change your "Master" Battle Rating, which would be important for something like the Hall of Fame events which give rewards based on your "Master" Battle Rating.


Then once inside we have a number of Slots which I prefer to call as Sets because these are going to be the sets of cards which we will use for various places like the Battlegrounds or Spire, so we will want to create dedicated Sets per event type and then we will have to switch around between them. Note here that the center card is reserved for orange cards only and the higher your level the more Sets you will have available to you.


We have 3 available buttons in the Treasure Hunt Card System:


The Treasure Hunt will take us into the adventure to gather the cards.


The 1 click Activate will automatically activate all the cards which you have in your bag so you don't have to click on them one by one.

And the 1 click Upgrade will upgrade using any duplicate cards you have so that, again, you do not have to do this one by one yourself. Note here that it might be a good idea to check if any upgrade events are coming and save the cards for those instead of upgrading them instantly.


Once you do your daily attempts you will see like in the picture above that you have to wait ~6 hours for the next attempt. These attempts add up while you are not at home and then once you come and play you will have a few to do straight away.

Also there is a special item called the Infinity Wheel which will allow you to instantly add an attempt. This item can be gotten from events or maybe the shop later on.


The adventure / hunting itself will cost gold, daru or kyanite so be sure that you have some so you can pay the necessary fees.

The Fragments, also known as Mystic Shards, which you collect, once you have a 100 of them, can be exchanged for a Master Summoner Kit.


In the beginning everyone has just small bonuses, but if you remember we also laughed at the tiny damage sylphs were doing when we first got them as white level 1, so I think here will be a sort of a similar effect that over time we will create nice bonuses through the cards for the various events. Just here the effect will be much smaller than sylphs because, at least for now, there is no way to pay balens for anything related to the Treasure Hunt Card System.

Okey, I hope that was useful for you guys, so please share, like, thumbs up or whatever and below I put the video I made for the Treasure Hunt Card System: